====== Dante's Fire Arms & SDT ======
This is a list related to the different techniques used for [[dmc5:nero_dante_v|Dante's]] weapon commands to understand Damage, Stylish points and properties. [(DMC5 Official Complete Game Guide (2019): Tankobon Hardcover. Skill Explanation, Dante Skills; p. 58 - 90.)]
* The damage values on Rainstorm Twosome Time and Honeycomb Fire are seperated between Ebony with 1 shot per value and Ivory 3 shot per number.
* SDT is [[dmc5:nero_dante_v|Dante's]] ultimate form as it offers dramatic stats increase. Other than attack power and defense. The damage will be reduced by 70%. Although, it does not recover his health compared to regular DT transformation.
* Quadruple S can make his SDT gauge last permanently.
List of difficulty and Demolition attack power against bosses
Mode
Attack power
Human
3000
Devil Hunter
1500
Son of SParda
1125
MUST DIE
750
Heaven or Hell
1500
Hell and Hell
1125
++++ Dr Faust special bonus and red orb fluctuations |
When Red Shot or Magic Hat's attack uses Red Orbs to have a value of triple or double consecutive digits the consumption will be reversed. Red orbs obtained are fluctuated is 3 times the amount consumed. [(DMC5 Official Complete Game Guide (2019): Tankobon Hardcover. Skill Explanation, Dante Skills; p. 55.)]\\
\\
The consecutive numbers are the amount of red orbs consumed. When the consumption amount is 666 and 777, the amount gained will be 6666 and 7777 respectively. At 666, bonus effects like the DT gauge will be fully recovered, and at 777, the stamina gauge will be fully recovered. The red orbs you lose when attacked by an enemy with a set hat and the red orbs you gain (standard value) when attacked are calculated using the following formula.\\
> Orbs are lost upon taking damage and can be gained with enemies with hats set. Hat level 1 is the damage value x0.5, 2 is the damage value x0.75, 3 is the damage value x 1.0, and 4 is the damage value x10
**Orbs gained while attacking**
The standard value of damage is determined by damage dealt x difficulty x hat level correction
Difficulties are:
SoS: 1.3x
DMD: 2x
Others: 1x
**Hat correction value/level** Think of it as level bonus of weapon
Level 1: 1
Level 1: 1.2
Level 1: 1.5
Level 1: 4
**Red Orb consumption and attack power**
(Dr. Faust's level consumption / attack power).
Level 1: 1x
Level 2: 1.5x
Level 3: 2x/1.25x
Level 4: 10x/2.5x
[1] 1x/1x, [2] 1.5x/1.1x, [3] 2x/1.25x, [4] 10x/2.5x
Initial state is 1
After learning Dr. Faust 2 2
After learning Dr. Faust 3: 3
After learning Dr. Faust 4
HELL AND HELL also increases by 1.3 times
++++
Ebony & Ivory
Normal Shot
Charge Shot
Ebony Shot
Auto Charge (E)
Ivory Shot
Auto Charge (I)
Rainstorm
Twosome Time
Honeycomb Fire
Coyote-A
Shot Shell
Charge Shell
Fireworks
Backslide
Gun Stinger
Cut-ins
Kalina Ann
Howitzer Shot
High Explosive
Multiple
Blaster
Hysteric
Paranoia
Double Kalina Ann
Twin Howitzer
Cascade
Multiple Twins
Blaster Twins
Hysteric Twins
Mega Cascade
Dr. Faust
Dr. Faust
Red Shot
Man In The Red
Set Hat
Hat Trick
Mad Hatter
Magic Hat
Red Hot Night
Sin Devil Trigger
Accumulate
SDT Combo
The Ombra
Air Raid
Advent
Sin Inferno
Sin Stinger
Demolition
The Luce
Judgement
Quadruple S
===== References =====
~~REFNOTES /2 ~~
~~REFNOTES~~
Fire standard shots that do little damage but can be rapid-fired.
Command: ▢
Damage
Stylish Points
DT gain
Normal Shot
10
30
8
Infuse a shot with demonic power to deal greater damage.
GS Charges them automatically.
Press repeatedly while both arms glow brighter for multiple Charge Shots.
Each level upgrades prolong duration.
Command: Hold ▢ until the glow coming from your arms grows stronger.
Damage
Stylish Points
DT gain
Charge Shot
15
30
12
Fire a high-powered shot that's likely to stagger enemies.
Damage varies per distance.
Command: GS - O
Damage
Stylish Points
DT gain
Medium Range
30
150
24
Close Range
25
150
24
Long Range
2
150
24
Auto-charges your demonic power, adding explosive power to your bullets.
Each level takes less time to charge.
Command: GS - once Dante's left arm glows brighter O
Damage
Stylish Points
DT gain
Auto Charge (E)
60
300
48
Fires a three-round burst of low-damage shots that place firing speed above stopping power.
Damage varies per distance.
Command: GS - ▢
Damage
Stylish Points
DT gain
Medium Range
30
90
24
Close Range
24
90
24
Long Range
6
90
24
Auto-charges your demonic power, adding explosive power to your bullets.
Each level takes less time to charge.
Command: GS - once Dante's right arm glows brighter ▢
Damage
Stylish Points
DT gain
Auto Charge (I)
30
90
24
Revolve in mid-air and shower the ground below in a storm of bullets.
Hold O to shoot straight down.
When Charged Ivory gets penetration ability and Ebony's overall gain is increased by x2
Command: GS - in mid-air O
Damage
Stylish Points
DT gain
Ebony Shots
13
75
10
Ivory Shots
4
50
3
Shoot two enemies at once in different directions.
When Charged Ivory gets penetration ability and Ebony's performance is increased by x2
Command: GS - Shoot with ▢ and quickly press O or shoot with O and quickly press ▢
Damage
Stylish Points
DT gain
Ebony Shots
15
35
12
Ivory Shots
24
60
19.5
Fire a shotgun blast that peppers enemies in a wide area, or can devastate a single enemy at close range.
Extremely effective when combined with Enemy Step
Command: ▢
Damage
Stylish Points
DT gain
Shot Shell
150
250
120
Channel your demonic power into a solid slug shot. Limited to 2 or 3 shots.
Each level upgrades speed up the infusion of power into the shot.
Command: Hold ▢ then release when your right arm glows brighter.
Damage
Stylish Points
DT gain
Charge Shell
200
250
160
Spin your shotgun around your body like a set of nunchucks, rapidly blasting nearby foes.
Usually fires 15 rounds. If it's chargning only first 20 rounds will be fired.
Can also use mid-air.
Command: GS - O
Damage
Stylish Points
DT gain
Fireworks
120
200
98
While Lock-On is engaged, quickly fire behind you to catch enemies off guard.
When chargning it will fire 20 rounds instead of 15.
Command: GS - + + O
Damage
Stylish Points
DT gain
Backslide
225
500
180
Ram your shotgun into an enemy and pull the trigger to hit them a blast of pure, concentrated buckshot.
When chargning it will fire 20 rounds instead of 15.
Command: GS - + + O
Damage
Stylish Points
DT gain
Gun Stinger
200
350
160
An offshoot of the Gun Stinger attack. Combos seamlessly with other Cut-in moves.
Can dash 4 different direction while unloading your weapon.
Press X while sliding for a jumping dodge attack.
When chargning it will fire 20 rounds instead of 15.
Command: GS - While on the ground with Gun Stinger active, press + Any Direction + O
Damage
Stylish Points
DT gain
Cut-ins
150
300
120
Launch a missile with an explosive payload.
Command: ▢
Damage
Stylish Points
DT gain
Howitzer Shot
150
200
120
Launch a powered-up missile packed with high explosive.
Command: While on the ground, hold ▢ then release when sparks fly from Kalina Ann.
Damage
Stylish Points
DT gain
High Explosive
350
500
280
Fire a huge barrage of mini-missiles at the enemy.
Automatically lock multiple enemies.
Command: GS - O
Damage
Stylish Points
DT gain
Multiple
360
360
288
Fire a cannon blast straight downward.
Can be used to gain extra height.
Command: GS - in mid-air O
Damage
Stylish Points
DT gain
Blaster
100
300
80
Launch a barrage of micro missiles in a wide arc in front of you.
Tap O repeatedly to increase the number of missiles launched.
Random explosion occurs between small, medium and large.
Command: GS - + + O
Damage
Stylish Points
DT gain
Hysteric
40
50
32
Small Explosion
25
50
20
Medium Explosion
30
50
24
Large Explosion
40
50
32
Lock on to a single enemy and launch a barrage of homing missiles.
Command: GS - + + O
Damage
Stylish Points
DT gain
Paranoia
360
360
288
Launch a twin missile with an explosive payload.
Command: ▢
Damage
Stylish Points
DT gain
Twin Howitzer
150
200
120
Connect the twin Kalina Anns to fire a supercharged energy beam that pierces through enemies.
Command: While on the ground, hold ▢ then release when the two Kalina Anns couple together.
Damage
Stylish Points
DT gain
Cascade
600
700
480
Launch a bigger barrage of homing missiles from your twin Kalina Ann.
Automatically lock multiple enemies.
Command: GS - O
Damage
Stylish Points
DT gain
Multiple Twins
540
540
432
Fire the twin Kalina Anns straight up and down to attack enemies above and below at once.
Can be used to gain extra height.
Command: GS - in mid-air O
Damage
Stylish Points
DT gain
Blaster Twins
100
300
80
Launch a barrage of micro missiles in a wide arc in front of you.
Tap O repeatedly to increase the number of missiles launched.
Random explosion occurs between small, medium and large.
Command: GS - + + O
Damage
Stylish Points
DT gain
Hysteric Twins
25+
50
20+
Small Explosion
25
50
20
Medium Explosion
30
50
24
Large Explosion
40
50
32
Spit a high-velocity stream of Red Orbs at the enemy.
Expends the Red Orbs you've collected. Starts about 20 then speeds up the fire rate the longer you hold the button.
Command: Press and Hold ▢
Damage
Stylish Points
DT gain
Normal Shot
8
8
4
Carpet the area around you with countless Red Orbs that will damage enemies on contact.
Expends 400 Red Orbs on activation.
Red orbs damaged by an enemy will be automatically replenished and consume 1 per 50 pieces.
If used the command again the carpet will be sent towards the enemy.
Command: + + ▢
Damage
Stylish Points
DT gain
Man In The Red
2
7
1
Toss the hat, making any enemy it hits drop Red Orbs when struck with a weapon other than Dr. Faust.
Taking any hits from enemies targeted by Set Hat will make you yourself lose Red Orbs
This skill or Mad Hatter will make your attack power multiplied by 1.1 against the enemy that received this effect.
GS Lv3 will extend the duration from 10 to 15 seconds. The number of enemies target is also increased from 3 to 5
Command: + + ▢
Damage
Stylish Points
DT gain
Set Hat
50
100
40
Inflict damage on all enemies hit by Set Hat or Mad Hatter while absorbing Red Orbs.
Add 150 Stylish Points at the time of Hat Trick success
Rewards 400 Orbs on success.
Each Dr. Faust upgrade will give higher reward. 2 = 600 | 3 = 800 | 4 = 2000
Command: After executing a Set Hat or Mad Hatter ▢ right when you catch the hat
Damage
Stylish Points
DT gain
Hat Trick
200
350
160
Send your Orb-bladed hat spinning around you, striking multiple enemies as it flies.
Enemies hit by this attack will discharge Red Orbs on subsequent strikes from weapons other than Dr. Faust.
This skill or Mad Hat will make your attack power multiplied by 1.1 against the enemy that received this effect.
Command: GS - O
Damage
Stylish Points
DT gain
Mad Hatter If used with Set Hat
50 78
70
40 0
The hat floats around Dante, unleashing its Red Shot attack like a turret.
Execute the same command after the activation to call the hat attack.
This effect ends if Dante takes damage or uses different Dr. Faust command.
Command: GS - + + O then ▢ after activation
Damage
Stylish Points
DT gain
Magic Hat
8
8
4
Summon a swarm of colossal Red Orbs to slam down on the enemy from above.
Gains power the longer you hold O
Red Orb Consumption increased the further you upgrade Dr.Faust from 2~4
Command: GS - + + O
Damage
Stylish Points
DT gain
Red Hot Night
1670+
1200+
0
Each level Increases the effectiveness of Dr. Faust with Red Orb gain.
The attacks will be much more powerful and changes certain skills properties like Red Hot Night stocks.
Expend the DT gauge and charge the SDT Gauge.
Hold and release to transform if the SDT Gauge is full.
Command: In human or devil form, hold
Damage
Stylish Points
DT gain
Accumulate
100
300
0
Perform a crushing three-stage combo attack that unleashes the full power of the DSD .
3rd hit has additional attack impact.
Command: △ > △ > △
Damage
Stylish Points
DT gain
SDT Combo
1450
960
0
Energy blasts from your palms slam into the enemy with terrific force.
Attack power stays the same regardless of the distance.
Command: ▢
Damage
Stylish Points
DT gain
The Ombra
150
200
0
Spread your wings and hover in the air.
Tilt to move while hovering, or press X to fold your wings and fall to earth.
Command: During a jump, press X while falling
Move at hyper speed, reaching the enemy in the blink of an eye.
Command: O
Slam a thunderous punch into the ground, making the fires of hell erupt around you and launch any nearby enemies into the air.
Damage depends on how the enemy distance from the area of effect.
Command: + + △
Damage
Stylish Points
DT gain
Away from the center
250+
250+
0
Close to the center
300~500
500~700
0
Charge into the enemy surround by a whirlwind of swords.
Tears through any enemy, leaving tattered shreds in your wake.
Maximum rotation is 27 times.
Hold △ to keep the attack going.
Command: + + △
Damage
Stylish Points
DT gain
Sin Stinger
285+
400+
0
Grab an enemy and trigger a blast from within, shattering the enemy with raw explosive power.
Normal enemies instantly.
The damage starts from range 750 but the cap changes according to the difficulty level
Command: press and hold
Damage
Stylish Points
DT gain
Demolition
Determined by difficulty
1000
0
Focus energy into your outstretched wings and raze the earth with a laser barrage.
Hold to keep the attack going.
Command: press and hold
Damage
Stylish Points
DT gain
The Luce
900+
1000+
0
Unleash all of your power at once, bathing nearby enemies in lethal damage.
Expends all of your SDT Gauge.
Command: △ + ▢
Damage
Stylish Points
DT gain
Judgement
2000
1600
0
When transformed into SDT with Stylish Rank SSS, press while the SDT Gauge is glowing to disengage your transformation.
This allows you to unleash your SDT power for a moment and attack.
The skill that was being used during SDT will also be cancelled.
Command: While transformed into SDT form with Stylish Rank SSS, press when the SDT Gauge glows
Damage
Stylish Points
DT gain
Quadruple S
100
400
0