====== Dante's Devil Arms ======
This is a list related to the different techniques used for [[dmc5:nero_dante_v|Dante's]] weapon commands to understand Damage, Stylish points and properties. [(DMC5 Official Complete Game Guide (2019): Tankobon Hardcover. Skill Explanation, Dante Skills; p. 58 - 90.)]
* Activating Ignition enables attack power boost and grants 500 Style Point. The base duration of this skill is 12s, which can be extended further by purchasing it's upgrade in the shop. Level 2 makes it last 16s while Level 3 maximizes it to 20s.
* The duration of Ignition can be halted in SDT
* DT increases attack power speed and defense around 30%. It also certain moves like Stinger additional effects at the cost of expending part of the DT Gauge.
* DSD inherits abilities from Reb and Sparda However, some of them works differently than the other.
* Swords Formation activates by default in DT unless DSD is not equipped.
Damage enemies behind while attacking those in front.
Command: △ > (Pause) > △ > △
Damage
Stylish Points
DT gain
Combo B
310+
585+
248+
Helm Breaker
A devastating overhead attack with enough power to shatter even the sturdiest of demonic skull bones.
Command: While in mid-air △ For DSD it's + + △
Damage
Stylish Points
DT gain
Helm Breaker
150
270
120
High Time
Lunge forward and send the enemy into the air.
Hold △ to join the enemy in the air for quick follow-up slices.
Command: + + △
Damage
Stylish Points
DT gain
High Time
100
200
80
Stinger
A high-speed lunge attack toward the enemy that skewers them through the middle.
Level 2 increases distance travel.
DT-state the attack is more powerful, but reduces DT Gauge by 800 points.
Command: + + △
Damage
Stylish Points
DT gain
Stinger
120
200
96
Stinger DT-state
450
400
-
Million Stab
Rush in to stab the enemy with blinding speed.
Repeatedly tap △ for more stabs.
Command: During Stinger hold △ and release
Damage
Stylish Points
DT gain
Million Stab
130+
225+
104+
Aerial Rave
Trap the enemy in a mid-air blitz of sword strikes.
DSD has this in base skill while Reb and Sparda has to use it in SM
DSD in mid-air △, △, △, △
Reb/Sparda SM - in mid-air O, O, O, O
Damage
Stylish Points
DT gain
Aerial Rave
240
430
192
Dance Macabre
Cut up the dance floor in a wild tango that'll leave the enemy in pieces.
Command: SM - + + tap O
Damage
Stylish Points
DT gain
Aerial Rave
1110
1660
888
Prop
Whip Rebellion around in a high-rev spin, launching the enemy upward.
Command: SM - O
Damage
Stylish Points
DT gain
Prop Rebellion
120
560
96
Prop Sparda
132
560
104
Shredder
Follow up a Prop by thrusting your spinning blade forward to slice the enemy.
Hold O to extend duration.
Command: SM - After Prop press O
Damage
Stylish Points
DT gain
Prop Rebellion
15+
30+
12+
Prop Sparda
17+
30+
14+
Round Trip
Hurl your sword towards the enemy and let it hack at them for a spell.
Call back the blade with O
Command: SM - + + O
Damage
Stylish Points
DT gain
Round Trip Rebellion
240
320
39
Round Trip Sparda
420
320
58
Combo C
Hurl your sword towards the enemy and let it hack at them for a spell.
Command: △ > △ > (Pause) > △ > △
Damage
Stylish Points
DT gain
Combo C
265+
820+
212+
Drive / Over Drive
This blistering sword swing creates a shockwave that damages distant enemies. Hold △ to make it hit harder.
Input right after the first basic combo slash to execute a Quick Drive
Command: + + △
After executing Drive press △ immediately after a shockwave to follow up strike to Drive that lets fly two more shockwaves in rapid succession.
Damage
Stylish Points
DT gain
Drive
310+
500
248+
Over Drive
350+
700
280+
Sword Formation
Conjures four swords that automatically attack, evade. and block on your behalf.
Swords disappear after a set time. Uses up 2 units of the DT gauge.
Command: Hold △ and release once the blade glows brighter
Cool Down
Duration
Base
3
20
Lv2
2.5
25
Lv3
2
30
Chaser
Your conjured swords follow up your melee weapon strikes with automatic attacks.
Command: Change to SM while in DT or while Swords Formation is activated
Interceptor
Your conjured swords detect nearby threats and slash automatically to keep them at bay.
It can interrupt some enemy attacks. Although, enemies that are locked on do not automatically attack.
Command: Change to GS while in DT or while Swords Formation is activated
Damage
Stylish Points
DT gain
Interceptor
20
20
0
Reactor
Increases the number of times you can repeatedly Jumpdash and use Sky Star and Air Trick
Command: Change to TS while in DT or while Swords Formation is activated
Escort
Blocking attacks causes your conjured swords to stand guard around you, charging the Royal Gauge. The swords will block incoming attacks, lessening the damage.
Command: Change to RG while in DT or while Swords Formation is activated
Overall damage reduction by 20%
Reduce DT gauge consumption when blocking by 25%
Increase Rage meter gain by 25%
Four Handed
A multi-hit attack using conjured swords.
Command: SM - O
Damage
Stylish Points
DT gain
Four Handed
50
240
0
High Times
Use conjured swords to send the enemy soaring skyward.
Command: SM - + + O
Damage
Stylish Points
DT gain
High Times
50
100
0
Stingers
Launch conjured swords at high speeds to pierce the enemy.
Command: SM - + + O
Damage
Stylish Points
DT gain
Stingers
70
250
0
Round Trips
Launch conjured swords at high speeds to pierce the enemy.
Command: SM - Hold and release O
Damage
Stylish Points
DT gain
Round Trips
400
600
0
Light Blow
Make a quick combination of punches.
Command: △, △, △....
Damage
Stylish Points
DT gain
Light Blow Ignition
20 25
40
16 20
Feather Combo
Perform a rapid three-hit aerial combo.
Command: in mid-air △, △
Damage
Stylish Points
DT gain
Feather Combo Ignition
220 290
330
176 232
Switch Kick
Cut loose with a kick as you switch from Blow Mode to Kick Mode.
Command: + + △
Damage
Stylish Points
DT gain
Switch Kick Ignition
50 80
300
40 64
Heavy Jolt
Quickly overcome the enemy's defence and strike it with a powerful punch.
Command: + + △
Damage
Stylish Points
DT gain
Heavy Jolt Ignition
100 130
150
80 104
Fly Dragon
Send out your left fist to pound enemies into the air.
Command: After executing Heavy Jolt press △
Damage
Stylish Points
DT gain
Fly Dragon Ignition
75 100
150
60 80
Welter Move
Ride your own momentum after an attack to keep yourself clear of enemy counters.
Command: While holding △ tilt or
Bantam Revenge
Execute a counter in the direction you dodged with Welter Move.
Slip through enemy attacks and lay on the pain.
Command: After executing Welter Move press △
Damage
Stylish Points
DT gain
Bantam Revenge Ignition
100 150
200
80 120
10 Counts
Series of punches activate Balrog, triggering ignition.
Make 10 successful Balrog attacks in Blow Mode.
Middle Break
Spin up a high velocity punch attack that slams into the enemy with powerful cyclone winds.
Command: SM - O
Damage
Stylish Points
DT gain
Middle Break Ignition
65 110
450
64 96
Cruiser Dive
Deliver a brutal falling punch to a grounded enemy, coupled with an earthshaking shockwave that'll leave nearby enemies reeling.
Command: SM - in mid-air O
Damage
Stylish Points
DT gain
Cruiser Dive Ignition
170 220
300
136 176
Shockwave Ignition
70 100
60 80
56 80
Minimum Dragon
Penetrate the enemy's defenses with a defiant uppercut that'll launch them skyward.
Command: SM - + + O
Damage
Stylish Points
DT gain
Minimum Dragon Ignition
100 150
150
80 120
Rising Dragon
Focus your power into your fist, then release an uppercut so strong, it'll launch you like a missile.
Command: SM - After executing Minimum Dragon tap O repeatedly
Damage
Stylish Points
DT gain
Rising Dragon Ignition
200 250
250
160 200
Divine Dragon
With maximum power, launch yourself at full force drilling through an enemy like a drill.
Command: SM - After executing Minimum Dragon tap O even more
Damage
Stylish Points
DT gain
Divine Dragon Ignition
600 900
250
1000 1200
Real Impact
Stop an enemy with the hit of your body, then rip them by making a combo of uppercut and knee strike.
Must be in Ignition to perform this skill.
Command: SM - + + O
Damage
Stylish Points
DT gain
Real Impact
1500
1000
500
Combo A
Whip yourself into a spin to deliver a whirlwind of three hard kicks.
Stun performance is high when Ignition is active.
Command: △ > △ > △
Damage
Stylish Points
DT gain
Combo A Ignition
400 450
680
320 360
Combo B
A stylish Balrog Combo A spin-off.
Your high speed spin kicks will pull in nearby enemies for more punishment. This grants abnormal style points.
Command: △ > △ > (Pause) > △ > △ > △ > △
Damage
Stylish Points
DT gain
Combo B Ignition
570 690
1230
456 552
Friction
Slam downward with a powerful kick from mid-air.
Command: in mid-air △
Damage
Stylish Points
DT gain
Friction Ignition
120 200
150
96 160
Switch Blow
Let rip with a punch attack as you switch from Kick Mode to Blow Mode.
Command: + + △
Damage
Stylish Points
DT gain
Switch Blow Ignition
50 80
300
40 64
Updraft
A high-flying flip kick that launches enemies upward.
Great for intercepting airborne foes.
Command: + + △
Damage
Stylish Points
DT gain
Updraft Ignition
200 300
150
160 240
Heat Up
Dazzlke the dance floor and trigger Ignition
You take additional damage while Heat Up is active.
Command: Hold △ after an attack
Damage
Stylish Points
DT gain
Heat up
30
100
24
Break Spiral
Spin around lightning fast to deliver attacks over a wide area.
Extend your spin by tapping O repeatedly, and move around during the spin with
Command: SM - O
Damage
Stylish Points
DT gain
Break Spiral Ignition
205+ 270+
350+
164+ 216+
Firestorm
Go from a spin into a speedy one-two kick combo that launches enemies into the air.
Command: SM - in mid-air O
Damage
Stylish Points
DT gain
Firestorm Ignition
180 220
250
144 176
Flint Wheel
Make the battlefield your playground, back flipping to get around enemies.
Has invincibility frames during side somersault.
Command: + + O
Damage
Stylish Points
DT gain
Flint Wheel Ignition
110 160
250
88 128
Pyromania
Maul your enemy with series of molten kicks and sway them away.
Must be in Ignition to perform this skill.
Command: SM - + + O > O > O...
Damage
Stylish Points
DT gain
Pyromania
1300
1370
1140
Gear Wheel
Land any attack to drag the enemy into the spinning wheel, dealing combo damage.
Activated on attack impact.
Low Gear
While Gear Wheel is active, press another button for this follow-up attack.
This happens when you hit the wheel during 1~2 hits of Buzzsaws or hits with 1~3 Motorcycle
Top Gear
While Gear Wheel is active, wait for the weapon to glow before pressing another button for a quick follow-up attack.
This happens when you hit the wheel during 3~5 hits of Buzzsaws or hits with 4~6 Motorcycle
Gain 50 Style Point
Overtop Gear
While Gear Wheel is active, press another button just as the attack finishes to trigger a much quicker and more powerful follow-up attack.
This happens when you hit the wheel on more than 6 hits of Buzzsaws or 7 hits with Motorcycle
Gain 100 Style Point
Combo A
Ride your momentum into a three-stage combo attack.
Gear Wheel is active during the first and second stages.
Can be chained into Combo B in SM
DT-state the number of turns increases, but reduces DT Gauge by 600 points.
Command: △ > △ > △
Damage
Stylish Points
DT gain
Combo A
1000+
1490
880+
Air Combo A
A two-stage combo attack whirling your twin Cavaliere in mid-air.
Gear Wheel is active during this move.
Can be chained this into Air Combo B in SM
Command: in mid-air △ > △
Damage
Stylish Points
DT gain
Air Combo A
360+
640
360+
Idling
Send enemies flying with blows from your twin Cavaliere.
Invincible during the initial movement.
Executes the ender immediately if player doesn't carry on the chain swings.
Command: + + △ > △ > △
Damage
Stylish Points
DT gain
Idling
800
700
640
Cross Line
Cross over your twin Cavaliere for a devastating slam attack.
Activates Gear Wheel
Command: + + △
Damage
Stylish Points
DT gain
Cross Line
400+
420
320+
Slipstream
Ride your momentum forward and cross over your twin Cavaliere for a devastating slam attack.
Activates Gear Wheel
Level 2 lengthens the movement distance before the strike from 10m to 16m.
Possible to chain into Combo A or Combo B second step.
Invincible during backflip.
Activates Gear Wheel
Command: + + △
Damage
Stylish Points
DT gain
Slipstream
500+
670
400+
Highside
This high velocity attack ramps you skyward after the enemy you hit.
Activates Gear Wheel
Command: in mid-air + + △
Damage
Stylish Points
DT gain
Highside
300+
470
300+
Braking
Drag airborne enemies into the spinning wheels and dive into a backbreaking ground impact.
Activates Gear Wheel
Command: in mid-air + + △
Damage
Stylish Points
DT gain
Braking
300+
470
300+
Combo B
Race your transformed motorcycle through the tight turns of a rapid combo.
Gear Wheel is active during the first and second stages.
Can chain into Combo A during the combo
Command: SM - O > O > O
Damage
Stylish Points
DT gain
Combo B
725+
790+
601+
Air Combo B
Spin your bike mid-air and slam into enemies in an incredible stunt.
Gear Wheel is active during the first and second stages.
Can chain into Air Combo A during the combo
Command: SM - in mid-air O > O > O
Damage
Stylish Points
DT gain
Combo B
1010+
980+
960+
Full Throttle
Straddle your motorcycle and twist the throttle, running down enemies with the spikes extending from the front.
Invincible until motorcycle ride.
DT-state the attack is more powerful, but reduces DT Gauge by 600 points.
Command: SM - + + O
Damage
Stylish Points
DT gain
Full Throttle DT
400+ 845
1000+ 1400
400+
Wheelie Jump
Send enemies skyward with the rapid revolutions of your motorcycle wheels, then ramp upward to follow them.
Invincible during somersault.
Level 2 improves the Wheelie Jump attack, increasing the height you and your enemy jump to from 8m to 10m
Command: SM - + + O tap
Damage
Stylish Points
DT gain
Wheelie Jump
200+ 845
250+ 1400
160+
Redline
Fly forward in a daredevil mid-air charge. Using Full Throttle off an edge into the air activates this skill automatically.
This is exclusive to Cavaliere R DLC weapon
Command: SM - + + O tap
Combo A
Let yourself off the the leash and hit enemies with this ferocious combo.
Command: △ > △ > △ > △ > △
Damage
Stylish Points
DT gain
Combo A
350
910
350
Combo B
Another breed of Cerberus Combo A
Sweeps the area around you while hounding enemies out front.
Command: △ > △ > (Pause) > △ > △
Damage
Stylish Points
DT gain
Combo B
250+
500+
250+
Swing
Whirl in mid-air, slicing any nearby enemies with split-second speed.
Command: in mid-air △
Damage
Stylish Points
DT gain
Swing
100
200
100
Crystal
Slam a chain into the ground, thrusting a massive glacial blade upward into enemies.
Command: + + △
Damage
Stylish Points
DT gain
Crystal
210
450
210
Revolver
Spin violently in mid-air before crashing into the enemy, dealing major impact damage.
Level 2 grants longer distance and a more violent spin.
DT-state increases attack power, but reduces DT Gauge by 600 points.
Command: + + △
Damage
Stylish Points
DT gain
Revolver DT-state
170+ 350+
190+ 490+
170
Revolver Lv2 DT-state
230+ 410+
250+ 550+
230
Ice Age
Conjure a skin of rock-hard ice, protecting you from enemy attacks.
Invincible during barrier and can be cancelled with Side Roll
Command: + + △
Damage
Stylish Points
DT gain
Ice Age
15
250
15
Long Barrel
Your weapon crackles with lightning as it stretches to full length.
Snipe a distant enemy from mid-air or ground.
Command: Hold △ until electrified, then release △
Damage
Stylish Points
DT gain
Long Barrel
250
300
250
Thunder Clap
Launches four lightning orbs that slowly chase down their targets.
Command: Hold △ until electrified, press + then release △
Damage
Stylish Points
DT gain
Thunder Clap
360
600
300
Long Revolver
Your weapon crackles with lightning as it stretches to full length, turning mid-air spins into violent attacks.
Can activate in the air, but skips the first swing animation.
Command: Hold △ until electrified, press + then release △
Damage
Stylish Points
DT gain
Long Revolver
420
560
420
Combo C
A long-reaching three-hit combo. Strike the enemy with the tip of your weapon to deal maximum damage.
Command: SM - O > O > O
Damage
Stylish Points
DT gain
Combo C
480
725
480
Combo D
Punish enemies in front of you with a long-reaching combo.
Strike them with the tip of your weapon to deal maximum damage.
Command: SM - O > (Pause) > O > O > O > O
Damage
Stylish Points
DT gain
Combo D
1010
2215
1010
Pole Play
Slam your weapon into the ground and whirl around it in a dance of destruction.
Command: SM - in mid-airO
Damage
Stylish Points
DT gain
Pole Play
300+
500+
300+
Rock Back
Slam your weapon into the ground and whirl around it in a dance of destruction.
Command: SM - + + O
Damage
Stylish Points
DT gain
Rock Back
200
250
200
Hot Stuff
Set your weapon ablaze and sweep it through enemies, burning a wide area in front of you.
Level 2 Shift gears on the Hot Stuff technique, speeding it up.
DT-state extends the flame hitbox and attack power, but reduces DT Gauge by 600 points.
Command: SM - + + O
Damage
Stylish Points
DT gain
Hot Stuff
860
1000
688
Revolution
Wreathes your weapon in lighting for a broad, arcing attack that sends nearby enemies flying.
Command: SM - Hold O until electrified, then release O on ground
Damage
Stylish Points
DT gain
Revolution
270
240
270
Turbulence
Wreathes your weapon in lighting for a mid-air sweep attack that sends nearby enemies flying.
Command: SM - Hold O until electrified, then release O in mid-air
Damage
Stylish Points
DT gain
Turbulence
270
240
270
King Slayer
Wreathes your weapon in lighting for a multi-swing combo that slams all enemies within a wide radius.
Command: SM - Hold O until electrified, press + then release O on ground
Damage
Stylish Points
DT gain
King Slayer
620
1450
1240
Percussion
Slam your weapon into the ground and call down a lightning strike.
Level 2 cranks up the voltage of the standard Percussion to hit enemies in a wider area.
DT-state grants three way target swing, lightning and extra 5 pillars that hit 3 times.
DT-state increases attack power, but reduces DT Gauge by 600 points.
Command: SM - Hold O until electrified, press + then release O on ground