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====== Actions ======
This is a list related to the different techniques that is used to both character commands to understand properties. Their basic abilities are shared.
Abilities
Devil Bringer
Trickster
Royal Guard
Side Roll
Evade an enemy attack by rolling to the side.
Contains invincibility frames.
Command: + sideways on + X
Kick Jump
Jump again by pushing off a wall.
Command: After jumping, press X near a wall.
Air Hike
Concentrate magical energy into the area under your feet to perform a double jump.
Second Jump has no invincibility frames.
Dante can carry out one extra Air Hike, if he is in DT state.
Command: After the first jump, press X
Devil Trigger
unleash the devil within Nero and Dante. Depletes the DT Gauge.
Purchasing Trigger Heart will reduce the depletion rate of the DT Gauge.
Some of the Dante's attack will be infused with his demonic energy that instantly consumes part of his DT gauge.
Most enemies attack will not interrupt Dante's action. Nero is unable to do that.
Command:
Enemy Step
Also known as JC. One of the one of the core aspects for this series.
This is one of the most expensive ability to purchase.
Nero barely utilizes this due to his other buy priority. He can use his Snatch to climb indefinitely.
Dante needs this the most to cancel full animation of certain moves like Real Impact.
Command: In mid-air, press X near an enemy.
Get More Orbs
Passive ability which increases the range from which you gather orbs.
This means you can be in any position to collect, which is helpful to make a quick exit on certain rooms.
Speed
By continuing to press in the same direction with the your footspeed will increase.
Mandatory ability to buy.
This is much harder to utilize in vanilla since it takes more steps to activate as it does carry over into different rooms.
In some cases, DT-Stinger or EX3-Streak is faster.
Buster
After grabbing an enemy with the Devil Bringer, bust them up with this damaging throw.
Throws Damage and Style Points vary according to the enemy.
Command: O
Devil Buster
When the devilish power within is released, grab an enemy with the Devil Bringer to initiate an even more powerful throw.
Throws Damage and Style Points vary according to the enemy.
Command: O while in Devil Trigger
Snatch
Lv1 Range
Lv2 Range
Lv3 Range
Send forth the Devil Bringer and grasp a distant enemy within its clutches. Available after Evil Legacy is obtained.
Large or heavy enemies cannot be pulled in.
Each Levels extends the length of the Snatch.
Can reach breakable objects in the distance such as items and Red Orbs.
In mid-air, it's possible to chain chain more grabs by cancelling it's animation with Exceed charge
Command: + O
Devil Snatch
Supernatural energy powers a Snatch that can wrap multiple enemies within its demonic grip.
Large or heavy enemies cannot be pulled in.
Command: + O while in Devil Trigger
Hell Bound
Grab a Grim Grip to move long distances in a heartbeat. Available after Evil Legacy is obtained.
When using a Snatch against enemies that can't be pulled, a Hell Bound will automatically occur.
Command: + O
Hold
Position a captured enemy in front of you as a demon shield to ward off attacks. Must have Aegis Shield.
Enemies who cannot be snatched up are unable to be used as shields.
Command: Hold O
Dash
A quick dash that allows you to deftly evade enemy attacks.
DT state can dash indefinitely.
Contains invincibility frames.
Command: Any Direction + O
Sky Star
Use magical energy to create a mid-air platform from which you can kick off and move horizontally.
DT state can do one extra Sky Star.
Contains invincibility frames.
Available at Lv2 TS
Command: In mid-air Any Direction + O
Mustang
Close in on an enemy by dashing, then use their body as a platform to jump into the air.
Available at Lv1 TS
Command: O collide with enemy
Flipper
Flip back into a safe position after being knocked off your feet by enemy attacks.
Available at Lv2 TS
Command: O knocked back
Air Trick
Aim above an enemy's head and disappear in the blink of an eye with blindingly quick movements.
DT state can do one extra Air Trick.
Contains invincibility frames.
Available at Lv3 TS
Command: + + O
Block
Block
Air Block
Royal Block
Minimize the damage taken from an enemy's attack, while at the same time accumulating power within the Royal Gauge.
Air Block can extend invincibility by blocking at the start of a jump.
Royal Block negates all damage and greatly increases the doubles the Rage meter.
Command: O
Release
Release
Air Release
Royal Release
Release all the energy stored in the Royal Gauge, and lash out at your enemies with an explosion of dreadful power.
Air Release can be used for easier timing due to it's invincibility frames.
Command: + + O
Dreadnaught
A mysterious technique that transforms the body into a seemingly metallic shell impervious to enemy assault.
The duration of the technique is linked to the amount of energy stored within the Royal Gauge.