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====== Actions ======
This is a list related to the different techniques that is used to both character commands to understand properties. Their basic abilities are shared.
Abilities
Wire Action
Side Roll
Evade an enemy attack by rolling to the side.
Contains invincibility frames.
Command: + sideways on + X
Kick Jump
Jump again by pushing off a wall.
Command: After jumping, press X near a wall.
Air Hike / Blaster
Concentrate magical energy into the area under your feet to perform a double jump.
Second Jump has no invincibility frames.
Lady uses her Kalina Ann instead of magical energy.
Command: After the first jump, press X
Devil Trigger
Unleash the true devilsh charms.
Purchasing Trigger Heart will reduce the depletion rate of the DT Gauge.
All of Trish attacks will be lightning charged.
Command:
Burst Attack
Annihilate any and all enemies around you with a few grenades.
Uses all of lady's current Burst Gauge.
Command:
Enemy Step
Also known as JC. One of the one of the core aspects for this series.
This is one of the most expensive ability to purchase.
Command: In mid-air, press X near an enemy.
Get More Orbs
Passive ability which increases the range from which you gather orbs.
This means you can be in any position to collect, which is helpful to make a quick exit on certain rooms.
Speed
By continuing to press in the same direction with the your footspeed will increase.
Mandatory ability to buy.
Wire Shot
Lv1 Range
Lv2 Range
Lv3 Range
Shoot a damage-dealing wire.
Grounded enemies will be launched; airborne enemies will be slammed to the ground.
Each Levels extends the length of the Wire Shot.
Can reach breakable objects in the distance such as items and Red Orbs.
Command: O
Grapple
Latch on to a Grim Grip with this to travel across long distance in a heartbeat.