~~Title: Enemies~~
===== General Notes ===== * Enemies have increased physical/ranged defence. Meaning, they have separate Melee & Ranged defence [(:dmc4enemysource)] * In Bloody Palace, defeating enemies adds a small amount of time to the timer. [(DMC4 Prima Official Game Guide (2008): Prima Games. Bonus Data, Bloody Palace; p. 154.)] * In MUST DIE mode, enemies entering DT state is based on a timer. Bosses aside from Dante enters that state when their life bar is less than 3 segments. * Player damage varies on some formula. Assuming overall calculation: * The difficulty that you are playing because of the [[dmc4:general#difficulty_differences|damage modifiers]] * Weapon’s power * Enemy’s defence * Move that you are using itself ie: Real Impact Much like DMC3, Each enemy Attack Level has different classification for RG Blocks: * Lv1 takes 1/4 damage. * Lv2 takes 1/2 damage. * Lv3 Can only be guarded with Royal Block ===== Enemy Data =====
Press Ctrl + F to search for specific Enemies or Bosses!

Scarecrows



Health
  • Scarecrow (Arm): 600
  • Scarecrow (Leg): 900
D.T. activation start time
  • 45s
Holdable time
  • 60s
BP Timer Bonus
  • +5
Attack Notes
  • -
Other Notes
  • Their Guarding stance turns all defense status into 30
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster Slams
Snatch Pull
Attack Data
Attack Damage DT Gain
Horizontal Slash [Arm] Lv1 800 240
Vertical Slash [Arm] Lv1 800 240
Rotation Attack [Arm] Lv1 600 ×2 180 ×2
Vertical Slash [Leg] Lv1 700 210
Rotation Attack [Leg] Lv1 450 135
Backflip [Leg] Lv1 400 120
Jump Attack [Leg] Lv1 1100 330
Hold Escape Lv1 300 90

Mega Scarecrow



Health
  • 1500
D.T. activation start time
  • 90s
Holdable time
  • 60s
BP Timer Bonus
  • +15
Attack Notes
  • Leaves flying blade on death.
Other Notes
  • DT state will make all defense status into 20
Defense Status
Short Range Long Range Buster
70 70 70
Buster and Snatch Behaviour
Action Effect
Buster Slam → kick
Air Buster Roulette Slam
Snatch Pull
Attack Data
Attack Damage DT Gain
Two-arm Slash Lv1 650 195
Blade Swinging Signs Lv1 300 105
Blade Throw Lv1 350 105
Blade Replenishment Lv1 400 120
Jump Attack - Rise Lv1 600 180
Jump Attack - Descending Lv2 1200 360
Rotation Charge/Bounce Attack Lv2 1350 405
Falling Blade [On Death] Lv2 600 180
Hold Escape Lv1 450 135

Frost



Health (Ice Shield)
  • 1500 (600)
D.T. activation start time
  • 75s
Holdable time
  • 0.5 ~ 30s
  • Varies per difficulty level
BP Timer Bonus
  • +5
BP Timer Bonus
  • +20
Attack Notes
  • When the frost hp is less than 50% it will attempt to recover hp.
  • When the player's HP is low Frost will attempt using Finisher Hit.
Other Notes
  • Defense status of Long and Short Range changes into 50 during teleport, passive and get up state
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster Swinging Throw
Snatch Pull. Hellbound if Frost is in Ice Shield.
Attack Data
Attack Damage DT Gain
Light Attack Lv1 400 120
Lateral Attack Lv1 400 120
Vertical Attack Lv1 500 150
Heavy Attack Lv1 800 240
Jump Attack Lv1 800 240
Lariat Lv1 900 270
Finisher Hit Lv1 1000 300
Pursuit Attack Lv1 900 270
Continuous Nail Skipping Lv1 200 60
Diffusion Nail Skipping Lv1 600 180
Ice Wave Lv1 1000 300
Mega Crush Lv1 1500 450
Ice Shooting Lv1 1000 300
Ice Pillars Lv1 700 210

Assault



Health
  • 1000
D.T. activation start time
  • 60s
Holdable time
  • 30s
BP Timer Bonus
  • +10
Attack Notes
  • Backflip Dash Thrust is used when player's HP is at 50% or less. This can be countered with Buster.
  • Windstorm is used Assault has less then 20% HP. The player can not get closer during the Engulfing state.
  • When DT is active holdable time get reduced to 15s.
Other Notes
  • Cannot be snatched or damaged when it goes into shield stance.
  • When attacking from behind puts their defense status in 200
  • When wearing mask defense status is 50
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster Continuous Slamming
Snatch Pull
Attack Data
Attack Damage DT Gain
Attack on the Earth Lv2 900 270
Light Attack Lv1 350 105
Light Scratching Lv1 350 105
High Time Claw Lv2 700 210
Jumping Helm Breaker Claw Lv1 800 240
Lariat Lv1 900 270
Dash Attack Lv2 1300 390
Jumping Scratch Attack Lv1 800 240
Claw missile attack Lv1 300 90
Drill Claw Lv1 750 225
Backflip Dash Thrust Lv2 2500 750
Windstorm [Engulfing] Lv1 150 45
Windstorm [Finish] Lv2 1500 450
Ground Appearance Lv2 900 270

Blitz



Health
  • Yellow Lightning : 1000
  • No Lightning : 2500
  • Red Lightning : 1500
D.T. activation start time
  • 150s
Holdable time
  • -
BP Timer Bonus
  • +30
Attack Notes
  • Attacks that are performed in No Lightning has lower damage and Guard Lv is by reduced by 1.
  • On red electric phase it will attempt suicidal rush.
  • Electric Piercing is only used during red lightning state.
  • When the player's HP is less than 30% Blitz will attempt Finisher Hit.
Other Notes
  • Blitz's electricity can still take damage from melee attacks. It can also be removed instantly with Holy Water.
  • All defense status turns into 50 on wake up including the buster.
  • Defense status will turn into 200 if you counter attack with Long and Short Range weapons.
  • Grants highest style rank possible if killed.
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster Punch, Kick Rush
Snatch Hellbound
Attack Data
Attack Damage DT Gain
Light Attack Lv2 800 240
Light Attack (OFF) Lv1 600 180
Lateral Attack Lv2 800 240
Lateral Attack (OFF) Lv1 600 180
Strong Attack Lv2 1000 300
Strong Attack (OFF) Lv1 800 240
Jump Attack Lv2 1200 360
Jump Attack (OFF)Lv1 1000 300
Lariat Lv2 1200 360
Lariat (OFF) Lv1 1000 300
Finisher Hit Lv2 1500 450
Finisher Hit (OFF) Lv1 1200 360
Pursuit Attack Lv2 1200 360
Pursuit Attack (OFF) Lv1 1000 300
Thunderbolt [Continuous shooting] Lv1 150 45
Thunderbolt [Finish Hit] Lv1 500 300
Thunderbolt [Appearance] Lv2 1500 600
Plasma Lightning Lv2 2000 900
Lightning Counter Attack Lv1 500 150
Electric Piercing Lv3 1000 300
Electroil Continuous Damage Lv1 110 45
Electroil Finish Lv3 1200 600
Final Strike Lv3 2000 900

Gladius



Health
  • 350
D.T. activation start time
  • 45s
Holdable time
  • 45s
BP Timer Bonus
  • +2
Attack Notes
  • Can detonate CS3 Explosion for more damage during buster.
  • Can deflect when it attempts to charge-in.
Other Notes
  • Defense status changes if Gladius is during the attack state. Long and Short Range will turn into 400.
  • If it is transformed into DT state then it will change into 200 instead.
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster Throws at other enemies
Snatch Pull
Attack Data
Attack Damage DT Gain
Stinger Rush Lv1 500 150
High Time Slash Lv1 500 150

Cutlass



Health
  • 900
D.T. activation start time
  • 60s
Holdable time
  • 30s
BP Timer Bonus
  • +15
Attack Notes
  • Cannot be stunned unless its FireArms or any heavy attacks such as Shock!
  • Snatching is possible when it appears from the ground.
Other Notes
  • Defense status will turn into 100 if Cutlass is completely exposed.
Defense Status
Short Range Long Range Buster
50 50 0
Buster and Snatch Behaviour
Action Effect
Buster Swinging Slam
Snatch Pull
Attack Data
Attack Damage DT Gain
Jumping Dive Lv1 400 120
Tail Somersault Lv2 500 150
Horn Charge Attack Lv1 300 90

Basilisk



Health
  • 700
D.T. activation start time
  • 45s
Holdable time
  • 45s
BP Timer Bonus
  • +5
Attack Notes
  • Basilisks are often able to attack you while in the middle of a combo.
Other Notes
  • -
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster Fire Bullets at other enemies
Snatch Pull
Attack Data
Attack Damage DT Gain
Regular Fire Bullet Lv1 400 120
Jumping Fire Bullet Lv1 500 120
Horn Charge Attack Lv1 300 120

Chimera



Health
  • Chimera Seed: 350
  • Chimera: Value of host (Scarecrows / Assaults)
D.T. activation start time
  • Chimera Seed: 30s
  • Chimera: Value of host (Scarecrows / Assaults)
Holdable time
  • Chimera Seed: 60s
  • Chimera: Value of host (Scarecrows / Assaults)
BP Timer Bonus
  • Chimera Seed: +2
  • Chimera: Value of host (Scarecrows / Assaults)
Attack Notes
  • A damaged host is healed when being infested by a Chimera Seed.
  • The higher the difficulty, the more blades generate.
Other Notes
  • The defense status will be changed to the value of the host if merged with Scarecrows or Assaults.
  • Chimera usually takes more damage and dies easily.
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster One Shots Seed by Tearing
Snatch Pull
Attack Data
Attack Damage DT Gain
Jumping Attack Lv1 550 90
Chimera Blades Lv1 400 120

Mephisto



Health
  • Main Body: 1200
  • Cloack: 1000
D.T. activation start time
  • 45s
Holdable time
  • 20s
BP Timer Bonus
  • +10
Attack Notes
  • Instantly re-cloacks if the player de-cloacks at certain height or holds the main body too long.
Other Notes
  • If you parry Piercing Attack then the Short Range defense changes into 225. De-cloacking turns into 120. DT-state keeps it at 50 indefinitely.
  • Long Range defense turns into 100 when de-cloacked.
  • Buster Defense is 100 when de-cloacked. Hold duration changes over time.
Defense Status
Short Range Long Range Buster
25 50 0
Buster and Snatch Behaviour
Action Effect
Buster Deals damage to cloack. Slams when the main body is exposed.
Snatch Deals damage to cloack. Pulls when the main body is exposed.
Attack Data
Attack Damage DT Gain
Piercing Attack Lv1 800 240
Tail Attack Lv1 750 225
Rotational Attack [Start up] Lv1 100 30
Rotational Attack [Lunging] Lv1 500 150
Rotational Attack [Ender] Lv1 700 210
Dive Attack Lv2 1250 375
Re-cloack Attack Lv1 500 150

Faust



Health
  • Main Body: 3000
  • Cloack: 4000
D.T. activation start time
  • 45s
Holdable time
  • 20s
BP Timer Bonus
  • +20
Attack Notes
  • Instantly re-cloacks if the player de-cloacks at certain height or holds the main body too long.
Other Notes
  • If you parry Piercing Attack then the Short Range defense changes into 225. De-cloacking turns into 120. DT-state keeps it at 50 indefinitely.
  • Long Range defense turns into 100 when de-cloacked.
  • Buster Defense is 100 when de-cloacked. Hold duration changes over time.
Defense Status
Short Range Long Range Buster
50 50 0
Buster and Snatch Behaviour
Action Effect
Buster Deals damage to cloack. Slams when the main body is exposed.
Snatch Deals damage to cloack. Pulls when the main body is exposed.
Attack Data
Attack Damage DT Gain
Two-handed stabbing attack Lv1 700 → 800 210 → 240
Tail Attack Lv1 850 255
Two-handed scratch attack Lv1 600 → 600 180 → 180
Dive Attack Lv2 1400 420
Repelling Counter Attack Lv1 750 225
Needle Attack Lv1 450 135
Summoning Arms Extending/Lunging Lv1 450 135
Re-cloack Attack Lv1 500 150

Bianco Angelo



Health (Shield)
  • 1100 (900)
D.T. activation start time
  • 60s
Holdable time
  • -
BP Timer Bonus
  • +10
Attack Notes
  • Uses Aerial Thrust and Shield Bash when the shield isn't broken.
  • Stops the player from Jumping behind in Son of Sparda or higher.
Other Notes
  • Can randomly get out of Aerial Combo situation if Shield is on.
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster Pierce and blow away.
Snatch Hellbound.
Attack Data
Attack Damage DT Gain
Shield Bash Lv1 500 150
Thrust Lv1 700 210
Anti-Air Thrust Lv1 700 210
Lunge Thrust Lv2 1000 300
Aerial Thrust Lv2 1000 300
Back knuckles [With Shield] Lv1 600 180
Back knuckles [Without Shield] Lv1 300 90

Alto Angelo



Health (Shield)
  • 3000 (700)
D.T. activation start time
  • 120s
Holdable time
  • -
BP Timer Bonus
  • +20
Attack Notes
  • Has less chance of performing Formation attack: Energy Sphere if the current spawns of Bianco Angelo is more or less than 2 except certain floor in Bloody Palace.
  • Uses Aerial Slash when the shield isn't broken.
Other Notes
  • Can randomly get out of Aerial Combo situation if Shield is on.
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster Suplex into Dropkick.
Snatch Hellbound.
Attack Data
Attack Damage DT Gain
Shield Bash Lv1 500 150
Back knuckles [With Shield] Lv1 600 180
Back knuckles [Without Shield] Lv1 300 90
Regular Slashing [1-3 Cycle] Lv1 300 90
Lunge Slash [1-3 Cycle] Lv2 700 210
Lunge Slash [Final Hit] Lv2 800 240
Aerial Slash Lv2 700 210
Formation Attack: Suicide Rush Lv2 1200 450
Formation Attack: Energy Sphere Lv2 2000 600

Fault



Health
  • 200
D.T. activation start time
  • -
Holdable time
  • -
BP Timer Bonus
  • -
Attack Notes
  • Teleports the player into a different location.
  • Resets the mandatory wave in M14, if it is not completed.
Other Notes
  • Only appears in Mission 14 and 18.
  • Does receive stuns at all.
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster -
Snatch -
Attack Data
Attack Damage DT Gain
Swallowing 0 0
===== Boss Data =====

Berial



Health
  • 10000
D.T. activation start time
  • When HP is 20% or less
Holdable time
  • -
BP Timer Bonus
  • +30
Attack Notes
  • Flames-stun value is based on player's attack frequency.
  • Super Charge is usedd when the player's distance far away from the boss.
  • DT Flames are near impossible to remove.
  • DT Attacks becomes much faster with longer Bull Rush and generates more Fire Geysers.
Flame State
  • Exingushing Berial's flame has 3 different conditions. At the start of the fight, it requires a total damage of 1,000 to extinguish flames.
  • When HP is 70% or less the damage, it requires 1,200. Less than 40% is 800.
  • Player's attack frequency can affect the damage requirement to extinguish berial's flame.
Other Notes
  • All defense value will turn into 0 during his block state.
  • His short range defense changes between 60 and 80 depending on his behaviour.
  • This also applies for long range during his DT-state and the state of his flame small or large. From 50 to 90.
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster When flames are extinguished can either buster on the face or the body.
Snatch Hellbound.
Special Bonus Exclusive to Berial
Reward
Buster on berial's upper body during Magma PillarCP Value +350 & DT Gain +1000
Buster during Super ChargeCP Value +300 & DT Gain +1000
Buster behind BerialCP Value +300 & DT Gain +1000
Attack Data
Attack Damage DT Gain
Left and Right Sweep Lv2 1000 300
Left and Right Shake off the head Lv2 1000 300
Front Clear Lv2 1000 300
Punch Lv2 800 240
Vertical Slash [Ram Part] Lv1 800 240
Vertical Slash [Sword Part] Lv2 1200 360
Jump Slash Lv2 1100 Landing part: 800 330 Landing part: 240
Super Charge Lv2 1700 510
Leg Trampling Lv2 1000 300
Roar [Flame Recover] Lv2 700 210
Mega Crush Outer Edge Lv2 1200 360
Heart of Mega Crush Lv2 1800 540
Magma Pillar Lv2 500 150

Bael & Dagon



Health
  • 10000
D.T. activation start time
  • When HP is 20% or less
Holdable time
  • -
BP Timer Bonus
  • +30
Attack Notes
  • Can not be stunned during hidden state. Even if it comes out after Rusalka freezes the character.
  • DT Ice starts to regenerate faster when destroyed.
  • DT Tongue will be immune to firearm shots.
Other Notes
  • His short range defense changes between 30 and 200 depending on his behaviour.
  • This also applies for long range during his DT-state.
Defense Status
Short Range Long Range Buster
80 100 100
Defense Status (Rusalkas)
Short Range Long Range Buster
60 ~ 30 120 ~ 80 100
Buster and Snatch Behaviour
Action Effect
Buster Can either buster from behind or front.
Snatch Hellbound. Pulls Rusalkas if they are stunned.
Attack Data
Attack Damage DT Gain
Tentacle Sweeping Lv1 700 210
Tentacle Whack Lv1 1000 300
Tentacle sideways swing Lv1 700 210
Four-pronged Lv1 700 210
Bounce and Bite Lv3 1500 450
Jump Press Lv1 1200 360
Icicle Lv1 600 180
Breath Lv2 1200 360
Discharge 500 150
Mastication 300 90
Eating Attack 500 150
Tail Attack Lv1 500 150
Slashing [Rusalkas] Lv1 1000 300
Rotating Slash [Rusalkas] Lv1 500 150
Jumping Rotating Slash [Rusalkas] Lv1 600 180
Hug [Rusalkas] Lv3 0 0

Echidna



Health
  • 13000
D.T. activation start time
  • When HP is 20% or less
Holdable time
  • -
BP Timer Bonus
  • +30
Attack Notes
  • During desperation mode, she starts throwing seeds around during several moves.
  • Her "dragon phase" becomes vulnerable for a timed Buster if she is in gold aura mode.
Other Notes
  • Part of the tentacles and flower defense against short range is 20. This is the same for long range attacks.
  • The ground form and Dragon form against long range is 120 while short range is 150.
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster Can either buster the hatch or the main body for big damage.
Snatch Hellbound.
Special Bonus Exclusive to Echidna
Reward
Counter on Echidna's dragon chargeCP Value +1500 & DT Gain +1000
Repel Seeds on the flyCP Value +500 & DT Gain +1000
Attack Data
Attack Damage DT Gain
Hair Swing [First Hit] Lv1 300 90
Hair Swing [Second Hit] Lv2 500 150
Tail Wagging Lv2 1300 600
Tentacle Protrusion Lv1 300 150
Tentacle Slap Lv2 500 240
Tentacle Wielding Lv2 400 180
Petal Closure Lv2 800 300
Wood Dragon Lunge Lv2 1000 300
Dragon Bite Lv2 500 300
Seeds Lv1 200 90
Transition from serpent > terrestrial state [Flower Part] Lv2 800 300
Transition from serpent > ground state [Tail Part] Lv2 500 300
During transition from ground > high-speed rush Lv2 900 300

Agnus



Health
  • 10000
D.T. activation start time
  • -
Holdable time
  • -
BP Timer Bonus
  • Does not Spawn in BP
Attack Notes
  • Any other attacks that is not Gladius throw will receive reduced damage near 99%
Defense Status
Short Range Long Range Buster
40 40 100
Buster and Snatch Behaviour
Action Effect
Buster -
Snatch -
Attack Data
Attack Damage DT Gain
Electric Shock 1500 450

Angelo Agnus



Health
  • 12000
D.T. activation start time
  • When HP is 20% or less
Holdable time
  • -
BP Timer Bonus
  • +30
Attack Notes
  • Big Absorption is used when his health is low.
Other Notes
  • His defense against long and short range changes to 30 during big absorption and 70 if cancelled any of his actions during summons and such.
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster Can only buster when stunned.
Snatch Hellbound.
Attack Data
Attack Damage DT Gain
Gladius Slash [First Hits] Lv2 600 → 500 180 → 180
Gladius Slash [Second Hits] Lv2 600 → 800 180 → 240
Basilisk Barrage Lv2 500 150
Basilisk Blast Lv2 500 150
Cutlass Swing [Rotating] Lv2 400 180
Cutlass Swing [Ender] Lv2 500 300
Cutlass Dive Lv1 500 150
Cutlass Somersault Lv2 800 240
Grab Absorption [On Hit] Lv3 1000 300
Grab Absorption [Absorption] 25 6
Grab Absorption [Ender] 500 300
Big Absorption Lv3 2500 1050

Angelo Credo



Health
  • 10000
D.T. activation start time
  • When HP is 20% or less
Holdable time
  • -
BP Timer Bonus
  • +30
Attack Notes
  • Has random choice of attacks wheneve player clashes with his shield
Defense Status
Short Range Long Range Buster
100 70 100
Buster and Snatch Behaviour
Action Effect
Buster Can only buster when shield is broken.
Snatch Hellbound.
Special Bonus Exclusive to Credo
Reward
Spear Deflect / BusterCP Value +1000 & DT Gain +1000
Repel JavelinsCP Value +200 & DT Gain +300
Attack Data
Attack Damage DT Gain
Combo A Lv2 500 → 400 → 400 → 600 180 → 150 → 150 → 240
Counter Vertical Slash Lv2 600 240
Shield Lunge Lv2 700 240
High Time Jump Lv2 400 180
Stinger Lv2 800 300
Winged Slash Lv2 800 300
Spear Throw Lv2 800 300
Javelin Shots Lv1 300 150
Javelin Enclosed Lv1 100 60

The Savior



Health
  • Legs: 150
  • Shoulders/Back: 250
  • Head: 200
  • Main: 6000
D.T. activation start time
  • When HP is 20% or less
Holdable time
  • -
BP Timer Bonus
  • -
Attack Notes
  • -
Other Notes
  • The Savior defense status changes during his attack pattern for both short and long range attacks.
Defense Status
Short Range Long Range Buster
80 ~ 10 80 ~ 10 100
Buster and Snatch Behaviour
Action Effect
Buster -
Snatch -
Special Bonus Exclusive to The Savior
Reward
Destroy the CoresCP Value +700 & DT Gain +500
Stun SaviorCP Value +500 & DT Gain +500
Knock Down SaviorCP Value +1000 & DT Gain +500
Destroy Sphere BulletsCP Value +150 & DT Gain +50
Attack Data
Attack Damage DT Gain
Straight Strike Lv2 1300 900
Chop Lv2 1200 600
Elbow Strikes Lv2 1200 600
Heel Drop Lv2 1400 900
Roundhouse kick Lv2 1200 900
Arm Slap Lv2 1300 900
Sphere Bullets Lv1 300 150
High-speed cannon Lv2 500 240
High-speed cannon [Explosion impact] Lv1 100 240
Scaffolding throwing Lv2 1300 600
Final Flash [During hits] Lv2 200 90
Final Flash [Ender] Lv2 600 600
Horizontal chop [Phase 2] Lv2 800 450
Platform destruction [Phase 2] Lv2 500 300

Sanctus



Health
  • 15000
D.T. activation start time
  • When HP is 20% or less
Holdable time
  • -
BP Timer Bonus
  • -
Attack Notes
  • Enters Savior phase when health is below 5000
  • Countering Savior Punch with Buster causes Sanctus to be exposed in vulnerable state.
Other Notes
  • Depending on his state the defense status for short range attack changes from 160 to 170. This is the same for long range attack from 10 to 30.
Defense Status
Short Range Long Range Buster
120 0 170
Buster and Snatch Behaviour
Action Effect
Buster When stun can land multi-punches.
Snatch Hellbound. Pulls when stunned.
Attack Data
Attack Damage DT Gain
Ground Blitz 800 120
Shockwaves 1200 240
Thunder Fall 800 120
Fireball 200 30
Re-barrier 500 30
Sphere Charge 300 0
Savior Punch 2000 450

Sanctus Diabolica



Health
  • 16000
D.T. activation start time
  • When HP is 20% or less
Holdable time
  • -
BP Timer Bonus
  • Does not Spawn in BP
Attack Notes
  • Ignores Shield stun and charges up Sparda Stinger at last 3 health bar segments.
Other Notes
  • Depending on his state the defense status for short range attack changes to 150. This is the same for long range attack from 10 to 30.
Defense Status
Short Range Long Range Buster
120 0 150
Buster and Snatch Behaviour
Action Effect
Buster When stun can land big punch.
Snatch Hellbound. Pulls when stunned.
Special Bonus Exclusive to Sanctus Diabolica
Reward
Buster Sparda StingerCP Value +1000 & DT Gain +1000
Hellbound to his Sphere ChargeCP Value +200 & DT Gain +100
Attack Data
Attack Damage DT Gain
Ground Blitz 800 120
Shockwaves 1200 240
Thunder Fall 800 120
Fireball 200 30
Re-barrier 500 30
Sphere Charge 300 0
Sparda Slash 1200 → 1500 150 → 240
Sparda Stinger 2500 900

Dante



Health
  • M1: 3000
  • M10/BP: 7000
D.T. activation start time
  • -
Holdable time
  • -
BP Timer Bonus
  • +30
Attack Notes
  • Uses more weapons in BP and higher difficulty
  • His Helm Breaker changes to Lv2 RG if used at maximum height
  • Dante doesn't have fixed behaviour so most of his approach depends on player's action.
Other Notes
  • His Coyote-A damage varies due to the player's distance.
  • The Damage and Gaurd Lv against his Gilgamesh changes depending on the charge level with attacks like Straight.
Defense Status
Short Range Long Range Buster
100 100 100
Buster and Snatch Behaviour
Action Effect
Buster Slams. If he is in Royal Guard state, the buster is always guaranteed.
Snatch Pulls.
Attack Data
Attack Damage DT Gain
[Rebellion] Combo A Lv1 250 → 200 → 325 75 → 60 → 97.5
[Rebellion] Combo B 2nd Stage Lv1 100 → 100 → 150 30 → 30 → 45
[Rebellion] Stinger Lv1 450 135
[Rebellion] Helm Breaker Lv1 290 87
[Rebellion] Helm Breaker (Shockwave) Lv1 210 63
[Rebellion] High Time Lv1 300 90
[Rebellion] Aerial Rave Lv1 200 → 175 x2 → 300 90 → 60 → 52.25 x2 → 90
[Rebellion] Drive Lv1 275 82.5
[Rebellion] Quick Drive Lv1 390 117
[Rebellion] Drive Slash Lv2 1500 450
[Rebellion] Overdrive Sword Part Lv1 150 → 200 82.5 → 45
[Rebellion] Overdrive shockwaves Lv1-2 500 → 1000 1000 → 300
[Gilgamesh] Left Straight Lv1 325 97.5
[Gilgamesh] Right BodyLv1 300 90
[Gilgamesh] Hundered Legs Lv1 87.5 26.25
[Gilgamesh] Whirldwind Kicks Lv1 325 → 400 97.5 → 120
[Gilgamesh] Full House Lv1 800 240
[Gilgamesh] Straight Lv1 ~ 2 750 ~ 2000 225 ~ 600
[Gilgamesh] Kick-13 Lv1 275 → 200 → 250 → 200 → 375 82.5 → 60 → 75 → 60 → 112.5
[Gilgamesh] Real Impact Lv2 0 → 1500 → 3500 0 → 450 → 1050
[Lucifer] Pins Lv1 200 60
[Lucifer] Explosion 350 105
[Ebony & Ivory] Honeycomb Fire Lv1 50 15
[Coyote-A] Normal shot Lv2 60 18
[Pandora] PF398: Revenge Lv2 500 → 1500 150 → 450
[Pandora] PF666: Omen Lv1 ~ 3 300 → 500 → 2000 90 → 150 → 600
===== References ===== ~~REFNOTES /2 ~~ ~~REFNOTES~~ \\
[[dmc4:start|DMC4 Overview]]