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====== Vergil Skills ======
This is a list related to the different techniques used for general [[dmc4:chapters:vergil_info|Vergil]] commands to understand Damage, Stylish points and properties [(DMC4 Special Edition Official Guidebook (2015): Famitsu Strategy Guide. Chapter 3, System; p. 94.)]
* Some moves like Combo A in DT has additional effects at the cost of expending part of the DT Gauge.
* Beo has [[dmc4:tricks:just_frame_attacks|Just Charge property]] which emits a specific bright glow and unique sound effect. The damage becomes roughly twice as powerful.
* Activating DT will pervent Concentration from draining in anyway while also filling up at a much faster rate.
* [[dmc4:chapters:vergil_info|Vergil's]] Concentration levels provide the following buffs on each weapons:
* Yam - Disjointed hitbox range increases on his slashes to be able to slash at targets from further away, and the size and damage potency of both default and JJC Cut also increases.
* Beo - Grants all chargeable attacks an extra charge level for more damage and knockback, indicated by everything else being darkened a bit by the more intense flashes of light.
* FE - Attacks involving the weapon gain multi-hit properties, as well as increasing the size and damage of Round Trip.
> The higher the Concentration level, the more potent Vergil's attacks will be in terms of overall damage.
Judgement Cut Attack Power Example
Level
Judgement Cut Type
Normal
Just Frame
Lv0
40
90
Lv1
80
180
Lv2
151
330.4
Concentration Multiplier
Weapons
Concentration Level
Attack Power Multiplier
Yamato
Lv0
x0.5
Lv1
x1
Lv2
x1.4
Beowulf / Force Edge
Lv0
x0.9
Lv1
x1
Lv2
x1.1
Yamato
Beowulf
Force Edge
Combo A
Four hit Yamato combo used by Vergil.
DT-state follows it up with 2 additional hits.
Command: △ > △ > △ > △
Damage
CP Value
CP Timer
DT Gain
Combo A
50 + 60 + (80 + 100) + 140
550
350
645
DT-state
75 + 90 + (120 + 150) + (210 + 160) + 990
780
300
-
Combo B
Send an enemy flying, then follow-up a Summoned Sword attack.
Command: △ > △ > (Pause) > △
Damage
CP Value
CP Timer
DT Gain
Combo B DT
50 75 + 60 90 + 190 285
400
350
525
PS Blast DT
90 135
70
-
-
Combo C
Annihilate your enemy with a countless number of slashes.
n = Number of Hits
Command: △ > △ > △ > (Pause) > △ tap
Damage
CP Value
CP Timer
DT Gain
Combo C
50 + 60 + (80 + 100) + (15 x n + 140)
400 + 28 x n + 150
350
457.5
DT-state
75 + 90 + (120 + 150) + (22.5xn + 210)
400 + 28 x n + 150
350
-
Aerial Rave A
A multiple sword strike combo that deals devastating damage to airborne enemies.
Command: While in mid-air △ > △ > △
Damage
CP Value
CP Timer
DT Gain
Aerial Rave A
45 + 55 + 130
380
350
345
DT-state
67.5 + 82.5 + 195
380
350
-
Aerial Rave B
Carve up an enemy with a spinning slash, then send them crashing down.
Command: While in mid-air △ > △ > (Pause) > △ > △
Damage
CP Value
CP Timer
DT Gain
Aerial Rave B
45 + 55 + (25 x 6) + 140
495
350
585
DT-state
67.5 + 82.5 + (37.5 x 6) + 210
495
300
-
Judgement Cut
Unsheathe your sword with blinding speed and unleash a whirlwind of slashes.
This can be used after most Yamato skills.
Most attacks has different frame condition to trigger the just frame input
Increase the attack power by releasing the command input when the scabbard sparkles.
Command: Hold then release △
Damage
CP Value
CP Timer
DT Gain
Judgement Cut
15 x 2 + 50 (Proximity:60)
50 (Proximity:80)
150 (Proximity:300)
60 (Proximity:90)
DT-state
22.5 x 2 + 75 (Proximity:90)
50 (Proximity:80)
150 (Proximity:300)
-
Upper Slash
Launch enemies into the air with an upward strike from Yamato.
Purchasing Upper Slash 2 will enable the hold down follow-up.
Command: + + △
Damage
CP Value
CP Timer
DT Gain
Upper Slash DT
110 165
200
200
165
Rapid Slash
Dash forward, relentlessly slashing everything in your path.
DT-state increases the distance and speed for chaining another.
Command: + + △
Damage
CP Value
CP Timer
DT Gain
Rapid Slash DT
80 + 110 75 + 90
100
300
285
PS Blast DT-state Only
75
70
-
-
Rising Star
A spiral cut that lifts both you and your opponent into the air.
Command: Hold △ after Rapid Slash
Damage
CP Value
CP Timer
DT Gain
Rising Star DT
100 + 70 150 + 105
280
300
255
Judgement Cut End
Slash your enemies to shreds with super speed.
Can only be done while in DT-state with maximum concentration.
Command: O + △
Damage
CP Value
CP Timer
DT Gain
Judgement Cut End
1,400
40
150
-
Combo A
A powerful combo that ends with a double-roundhouse kick.
Any part of this combo can be charged.
Command: △ > △ > △
Damage
CP Value
CP Timer
DT Gain
Combo A
130 + 140 + (60 + 80)
570
300
615
DT-state
195 + 210 + (90 + 120)
570
300
-
Combo B
Lightning fast kicks rock an opponent with speed and fury.
Any part of this combo can be charged.
Command: △ > △ > (Pause) △ > △
Damage
CP Value
CP Timer
DT Gain
Combo B
130 + 140 + (35 x 6) + 170
770
300
727.5
DT-state
195 + 210 + (52.5 + 6) + 270
770
300
-
Starfall
Focus upon an opponent from mid-air and dive down feet first to send them on your full boat down the River Styx.
Purchasing Level 2 will enable launch against an enemy.
Command: While in mid-air △
Damage
CP Value
CP Timer
DT Gain
Starfall DT
170 255
180
300
255
Starfall 2 DT
130 + 70 195 + 105
240
300
300
Beast Uppercut
Lunge towards an enemy and launch them into the air with a heavyweight uppercut.
Command: + + △
Damage
CP Value
CP Timer
DT Gain
Beast Uppercut DT
230 345
250
200
345
Rising Dragon
Charge up power to unleash a rising uppercut upon your enemy.
Command: After executing Beast Uppercut hold △ until your fist begins to glow then release.
Damage
CP Value
CP Timer
DT Gain
Rising Dragon DT
370 555
350
350
555
Dragon Breaker
A devastating rising double uppercut, infused to the max with demonic power.
Command: After executing Beast Uppercut hold △ until your fist flashes twice.
Damage
CP Value
CP Timer
DT Gain
Dragon Breaker
120 x 3 + 700 + 200 x 5
1,200
200
3,090
DT-state
180 x 3 + 1,050 + 300 x 5
1,200
200
-
Lunar Phase
Move in on your enemies with this aggressive spin attack, finishing with a forceful heel kick. Can also be used in the air
Level 2 is stronger with faster spins.
DT-state followed up with the Rising Sun move from DMC3
DT-state Spins much longer at the air.
Command: + + △
Damage
CP Value
CP Timer
DT Gain
Lunar Phase 1
70 x 3 + 100
330
350
465
DT-state
105 x 3 + 315 + 285 + 345
560
300
-
Lunar Phase 2
70 x 6 + 100
510
350
780
DT-state
105 x 6 + 315 + 285 + 345
740
300
-
Kick-13
A dramatic display of power as you face down an enemy and unleash a flurry of powerful kicks.
Command: O + △
Damage
CP Value
CP Timer
DT Gain
Kick-13
30 + 35 + 40 + 30 + 110
210
300
367.5
DT-state
45 + 52.5 + 60 + 45 + 165
210
300
-
Flush
Transform simple jumps into damage dealing attacks.
Command: X
Damage
CP Value
CP Timer
DT Gain
Flush DT
70 105
40
0
105
Combo A
A combo that does damage to all nearby enemies.
Command: △ > △ > △ tap
Damage
CP Value
CP Timer
DT Gain
Combo A
(40 + 45) + (30 + 35 + 45) + (15 x n + 210)
580 + 25 x n
300
607.5 + 22.5 x n
DT-state
(60 + 67.5) + (45 + 52.5 + 67.5) + (22.5 x n + 315)
580 + 25 x n
300
-
Combo B
A combo that utilizes both Force Edge and Yamato.
Command: △ > △ > (Pause) > △ > △ tap
Damage
CP Value
CP Timer
DT Gain
Combo B
(40 + 45) + (30 + 35 + 45) + (40 + 45) + (70 x n 20 x 3 + 80)
775 + 80 x n
300
607.5 + 105 x n
DT-state
(60 + 67.5) + (45 + 52.5 + 67.5) + (60 + 67.5) + (105 x n 30 x 3 + 120)
775 + 80 x n
300
-
Helm Breaker
A devastating overhead attack powerful enough to shatter the sturdiest of armored helms or demonic skulls.
Level 2 increases the speed.
Command: While in mid-air △
Damage
CP Value
CP Timer
DT Gain
Helm Breaker DT
220 + 65 330 + 97.5
530
250
427.5
High Time
A powerful attack that launches an enemy skyward.
By holding down △, you will follow the enemy into the air.
Command: + + △
Damage
CP Value
CP Timer
DT Gain
High Time DT
115 172.5
200
250
172.5
Stinger
Skewer an enemy at high speed with an attack sure to send them flying.
Level 2 is stronger and has more range.
DT-state enables this attack to cover a greater area and drills through enemies.
This technique can also be performed in the air however will not carry Vergil any sort of distance unless he is in DT-state
Command: + + △
Damage
CP Value
CP Timer
DT Gain
Stinger
30 + 30 + 75
120
250
202.5
Lv1 Devil-State
105 + 150 + 195
350
200
-
Lv2 Devil-State
105 + 210 + 375
350
200
-
Million Stab
A blinding whirlwind of stabs with enough momentum to blast an enemy backward.
Command: Hold △ while performing Stinger
Damage
CP Value
CP Timer
DT Gain
Million Stab
15 x n + 210
25 x n + 150
300
22.5 x n + 315
Devil-State
22.5 x n + 315
25 x n + 150
300
-
Round Trip
Hurl Force Edge at an enemy.
The impaled blade will shred the enemy until called back by pressing △.
It will create an whirlwind of vacuum that sucks the enemy in while carving them up.
Command: Hold △ then release
Damage
CP Value
CP Timer
DT Gain
Round Trip DT
30 45 x n
30 x n
300
45 x n
Drive
Attack even distant enemies with a shockwave from your sword.
Command: △ + O
Damage
CP Value
CP Timer
DT Gain
Drive
45 + 50 + 70 + 150
520
300
465
Devil-State
67.5 + 75 + 105 + 225
520
300
-
Over Drive
Release another Drive shockwave.
Hold △ to increase attack power.
Command: After executing Drive press △ immediately after the release of a shockwave.