====== Nero Skills ======
This is a list related to the different techniques used for general [[dmc4:chapters:nero_dante_info|Nero]] commands to understand Damage, Stylish points and properties.
* [[dmc4:tricks:exceed|Exceed]] uses the combustion system of the Red Queen to grant the next attack even more devastating power which can be charged with {{:wiki:lefttrigger.png?nolink&20|}} manually.
* Any normal Combo moves with [[dmc4:tricks:exceed|Exceed]] boosts damage by x1.25 but, using certain attacks with [[dmc4:tricks:exceed|Exceed]] will change the way the attack functions and use up the entire EX-Gauge
* If [[dmc4:chapters:nero_dante_info|Nero]] fills up an [[dmc4:tricks:exceed|Exceed]] Slot while in DT state, his demonic aura rises and grows larger with each Exceed level. This is seen clearly when the player uses the Super-Costumes, as the DT is infinite and each attack initiates MAX-Act automatically.
* The damage value is fetched from Devil Hunter difficulty. You can check the [[dmc4:general#difficulty_differences|difficulty differences]] to see how the value changes for other modes [(:dmc4enemysource)]
Red Queen & Blue Rose
Exceeded Moves
Yamato
Miscellaneous
Combo A
Four quick slashes.
Command: △ > △ > △ > △
Damage
CP Value
CP Timer
DT Gain
1st Hit Ex
80 100
130
250
120 150
2nd Hit Ex
60 75
130
250
90 112
3rd Hit Ex
40 50
130
250
60 75
Ender Ex
100 125
170
250
150 187
Combo B
Violent sword strikes that deal heavy damage to all those who fall in their path.
Command: △ (Pause) > △ > Mash △
Damage
CP Value
CP Timer
DT Gain
1st Hit Ex
80 100
130
250
120 150
2nd Hit Ex
100 125
130
250
150 187
3rd Hit Ex
80 100
130
250
120 150
4th Hit Ex
60 75
130
250
90 112
Loops Ex
28 35
130
5
42 52
Ender slam Ex
100 125
130
250
150 187
Ender release Ex
140 175
170
250
210 262
Combo C
A stylish and speedy combo created to damage scores of enemies at once.
Command: △ > △ (Pause) > △ > △ > △ > △
Damage
CP Value
CP Timer
DT Gain
1st Hit Ex
80 100
130
250
120 150
2nd Hit Ex
60 75
130
250
90 112
Spins x2 Ex
40 50
90
250
6075
Verticals Ex
60 + 40 75 + 50
90 + 90
250 + 250
90 + 60 112 + 75
Ender Ex
100 125
130
250
150 187
Combo D
Slash away at an enemy and then drive into an enemy with a powerful coup de grâce.
Command: △ > △ > △ (Pause) > △
Damage
CP Value
CP Timer
DT Gain
1st Hit Ex
80 100
130
250
120 150
2nd Hit Ex
60 75
130
250
90 112
3rd Hit Ex
40 50
130
250
60 75
Ender Ex
170 212
170
250
255 318
Splash Ex
170 212
340
250
255 318
Aerial Combo
A succession of hits dealt in the air.
Last hit vibrates controller for exceed timing.
Command: While in mid-air △ > △ > △
Damage
CP Value
CP Timer
DT Gain
1st Hit Ex
100 125
130
150
150 187
2nd Hit Ex
80 100
130
150
120 150
Ender Ex
120 150
170
150
180 225
Roulette Spin
Red Queen’s blade spun in mid-air in a deadly show of force.
This attack will allow you to gain altitude.
Command: While in mid-air △ > △ (Pause) > △
Damage
CP Value
CP Timer
DT Gain
1st Hit Ex
100 125
130
150
150 187
2nd Hit Ex
80 100
130
150
120 150
Ender x3 Ex
90 112
65
150
135 168
High Roller
Launch an enemy skyward.
By holding down △, you will follow the enemy into the air.
Command: + + △
Damage
CP Value
CP Timer
DT Gain
High Roller
90
200
150
135
Streak
A magnificent rushing attack that sweeps up surrounding enemies.
Level 2 has greatly extended range.
Command: + + △
Damage
CP Value
CP Timer
DT Gain
Streak
120
200
150
180
Split
A violent descending slash similar to 'Helm Breaker' that slams through an enemy and splits them right down the middle.
Command: While in mid-air + + △
Damage
CP Value
CP Timer
DT Gain
Falling
40
50
150
60
Landing
60
150
150
90
Calibur
Streak towards your foe in mid-air and strike with a heavy blow.
One of the key tools for movements and skips.
Command: While in mid-air + + △
Damage
CP Value
CP Timer
DT Gain
First Hit
120
250
150
180
Second Hit
60
500
150
90
Shuffle
After avoiding an attack by backstepping, rush forward and counter with a fast, powerful blow.
Command: + + △
Damage
CP Value
CP Timer
DT Gain
Shuffle
150
250
150
225
Normal Shot
Fire two nearly simultaneous shots thanks to the Blue Rose's double-barrel construction.
Short distance: 0-4; middle distance: 4m-8m; long distance: 8m and more
Command: ▢
Damage
CP Value
CP Timer
DT Gain
Short Range
10 + 20
15 + 15
10 + 10
15 + 30
Middle Range
5 + 10
10 + 10
10 + 10
3 + 6
Long Range
2 + 5
5 + 5
10 + 10
3 + 6
Charge Shot 1
By channeling the power within the Devil Bringer, these shots slam powerfully against their target.
Short distance: 0-4; middle distance: 4m-8m; long distance: 8m and more
Command: Hold then release ▢
Damage
CP Value
CP Timer
DT Gain
Short Range
200
200
100
300
Middle Range
175
175
100
225
Long Range
150
150
100
150
Charge Shot 2
By channeling the power within the Devil Bringer, these shots slam powerfully against their target.
The shot can knock an enemy away. If it hits another enemy, it deals damage.
Short distance: 0-4; middle distance: 4m-8m; long distance: 8m and more
Command: Hold then release ▢
Damage
CP Value
CP Timer
DT Gain
Short Range
300
300
100
450
Middle Range
250
275
100
375
Long Range
200
250
100
300
Knockback
80
130
250
0
Charge Shot 3
By channeling the power within the Devil Bringer, these shots slam powerfully against their target.
The shot can knock an enemy away. If it hits another enemy, it deals damage.
Short distance: 0-4; middle distance: 4m-8m; long distance: 8m and more
Command: Hold then release ▢
Damage
CP Value
CP Timer
DT Gain
Short Range
400
400
100
600
Middle Range
350
375
100
525
Long Range
300
350
100
450
Knockback
80
130
250
0
Explosion Splash
400 100
400 175
100 250
0
Exceed High Roller
Lv1
Lv2
Lv3
High Roller powered-up by the Red Queen's Exceed system. Revolutions increase depending on the Exceed level.
Damage
CP Value
CP Timer
DT Gain
Launcher hit
135
300
150
202
Rev hits
90
200
150
135
Sword Carry
67
600
150
100
Exceed Streak
Lv1
Lv2
Lv3
A magnificent rushing attack that sweeps up surrounding enemies.
Each Level greatly extended range.
Damage
CP Value
CP Timer
DT Gain
Impact hit
180
300
150
270
Rev hits
120
200
5
180
Double Down
Lv1
Lv2
Lv3
The propellant ignited on the blade of the Red Queen by the Exceed system powers the weapon downwards, eviscerating a foe.
Damage
CP Value
CP Timer
DT Gain
Falling
60
100
150
90
Landing Lv1
90
200
150
135
Landing Lv2
190
400
150
285
Landing Lv3
290
600
150
435
Exceeded Calibur
Lv1
Lv2
Lv3
A version of Calibur powered by the Red Queen's Exceed system.
Lv2 and Lv3 Charge increases CP Value of the Impact hit increases by 100
Damage
CP Value
CP Timer
DT Gain
Impact hit
120
250
150
180
Lv1 Rev hits
60
100
150
90
Lv2 Rev hits x2
90
100
5
135
Lv3 Rev hits x3
100
100
5
150
Exceeded Shuffle
Lv1
Lv2
Lv3
Powered by the Red Queen's Exceed system, this shuffle surely spells disaster. Revolutions increase depending on the Exceed level.
Damage
CP Value
CP Timer
DT Gain
Impact hit
135
250
150
202
Lv1 Rev hits x2
30
50
5
45
Lv2 Rev hits x3
60
100
5
90
Lv3 Rev hits x4
78
125
5
117
Summoned Swords
Summon a magical blade and fling it towards a foe, piercing the enemy through sheer force of will.
Command: When DT is active : ▢
Damage
CP Value
CP Timer
DT Gain
Summoned Swords
30
20
10
0
Maximum Bet
Yamato and the Red Queen combine to blow through enemies like a powerful wind.
Holding, then releasing the buttons will dramatically increase attack strength.
Command: When DT is active : + + △ + O
Damage
CP Value
CP Timer
DT Gain
Normal
250
250
150
0
Charged
500
500
150
0
Shockwave Normal
250
500
150
0
Shockwave Charged
100
70
10
0
Showdown
Nero himself unleashes Yamato with an omnipotent barrage of slashes.
Command: When DT is active : + + △ + O
Damage
CP Value
CP Timer
DT Gain
Combo 6 hits
250
200
150
0
Ender
1,000
550
150
0
Table Hopper
Lv1
Lv2
Lv3
Evade an enemy attack with a slight movement of the body, allowing for easier counter-attacks.
Command: Just before an attack hits, press + sideways on + X
MAX-Act
Right after an attack, quickly activate Exceed to max out your Exceed gauge.
Command: Press just after an attack. The timing must be absolutely perfect!
Rainbow
A running start ends with an incredibly sudden, devastating dropkick that rattles an enemy to its core.