====== ======
====== Dante Skills ======
This is a list related to the different techniques used for general [[dmc4:chapters:nero_dante_info|Dante]] commands to understand Damage, Stylish points and properties.
* [[dmc4:chapters:nero_dante_info|Dante]] can activate DS by pressing the directional pad in the direction of the currently selected style.
* Any moves with an input command of {{:wiki:lockon.png?nolink&20|}} + {{:wiki:stickforward.png?nolink&20|}} + **△** in DT has additional effects at the cost of expending part of the DT Gauge.
* **Lucifer** can have up to fifteen swords on the field at any given time. Putting new swords on the field will cause the earliest spawned sword to explode. All swords can be manually detonated at any time with Ecstasy. The swords will also detonate after a set amount of time according to when they were put out.
* Gilga has [[dmc4:tricks:just_frame_attacks|Just Charge property]] which emits a specific bright glow and unique sound effect. The damage becomes roughly twice as powerful and some attacks may recieve additional effects. For example, Shock! covers more range.
* **Pandora** Disaster Gauge determines the quantity of ammo, power and damage given to Pandora's GS moves. Each GS Level purchase increases the cap. Although, Super-Costumes makes the Gauge unlimited.
* The damage value is fetched from Devil Hunter difficulty. You can check the [[dmc4:general#difficulty_differences|difficulty differences]] to see how the value changes for other modes [(:dmc4enemysource)]
Rebellion
Gilgamesh
Lucifer
Ebony & Ivory
Coyote-A
Pandora
Dark Slayer
Combo A
A quick 3-hit combo.
Command: △ > △ > △
Damage
CP Value
CP Timer
DT Gain
1st Hit
100
130
300
75
2nd Hit
80
130
300
60
3rd Hit
130
170
300
97.5
Combo B
A quick 4-hit combo for crowd control.
Third hit initiates Million Stab with 22 possible hits.
Command: △ > (Pause) > △ > △
Damage
CP Value
CP Timer
DT Gain
1st Hit
100
130
300
75
2nd Hits
40 + 40 + 60
80 + 80 + 100
300 + 300 + 30
30 + 30 + 45
Stabs
15
25
300
11.25
Ender
160
150
300
120
Helm Breaker
A devastating overhead attack powerful enough to shatter the sturdiest of armoured helms or demonic skulls.
Command: While in mid-air △
Damage
CP Value
CP Timer
DT Gain
Lv1
60
150
150
45
Lv2
130
200
150
97.5
Lv3
200
350
150
150
Shockwave
70
80
150
52.5
High Time
Launch an enemy skyward.
By holding down △, you will follow the enemy into the air.
Command: + + △
Damage
CP Value
CP Timer
DT Gain
High Time
120
200
200
90
Stinger
Lv1
Lv2
Devil State
A high speed lunge attack towards a targeted enemy, which knocks them back upon connecting.
Level 2 has an increased damage output and even greater range.
Devil-state enables this attack to cover a greater area and drills through enemies.
Command: + + △
Damage
CP Value
CP Timer
DT Gain
Stinger
140
150
200
105
Million Stab
A blinding whirlwind of stabs with enough momentum to blast an enemy away.
Stinger version of Million Stab grants 24 hits.
Command: Hold △ while performing Stinger or Combo B
Damage
CP Value
CP Timer
DT Gain
Stabs
15
25
300
11.25
Ender
160
150
300
120
Round Trip
Hurl Rebellion at an enemy.
The impaled blade will shred the enemy until called back by pressing △ or once the 17th hit ends.
Command: Hold △ then release
Damage
CP Value
CP Timer
DT Gain
Round Trip
50
40
0
37.5
Prop / Shredder
Press O to Spin Rebellion at propeller-like speeds. Initial attack will send the enemy skyward.
After launching an enemy with Prop, slice and dice your foe with the rapidly spinning blade. Hold O to extend the duration of the attack.
Prop has 4 possible hits while shredder has 26 possible hits.
Damage
CP Value
CP Timer
DT Gain
Prop
40
60
200
30
Shredder
25
20
200
18.75
Aerial Rave
A multiple sword strike combo that ends with an attack that sends enemies flying.
Command: While in mid-air O, O, O, O
Damage
CP Value
CP Timer
DT Gain
1st Hit
80
130
150
60
2nd/3rd Hit
70 + 70
100 + 100
150 + 150
52.5 + 52.5
Ender
120
150
150
90
Drive
A high-powered slice that sends a powerful shockwave that cuts through anything.
Holding O powers up the attack.
Command: + + O
Damage
CP Value
CP Timer
DT Gain
Lv1
250
400
350
187.5
Lv2
370
600
350
277.5
Lv3
720
900
350
540
Quick Drive
A Drive attack born from a slash. While the speed at which it is unleashed is admirable, it does have a limiting effect on power.
It's possible to buffer the input by holding △
Command: △ + O
Damage
CP Value
CP Timer
DT Gain
Sword Contact
100
200
350
82.5
Blast
220
200
350
97.5
Over Drive
Adds an additional two shockwaves to the Drive attack.
Command: After executing Drive press O immediately after the release of a shockwave.
Damage
CP Value
CP Timer
DT Gain
Lv1
70 + 150
100 + 250
350 + 350
52.5 + 67.5
Lv2
120 + 200
150 + 400
350 + 350
90 + 150
Lv3
230 + 420
250 + 600
350 + 350
172.5 + 315
Dance Macabre
Unleash a streaming barrage of sword slashes that dance around their doomed targets with breakneck speed, finishing with a home run swing that deals a massive amount of damage.
There are 9 possible hits during Million Stab Sequence.
Command: + + O tap
Damage
CP Value
CP Timer
DT Gain
Dash
50
100
350
37.5
1st Cycle
90 + 70 + 90
100 + 100 + 100
350 + 350 + 350
67.5 + 52.5 + 67.5
2nd Cycle
35 + 35 + 50
70 + 70 + 70
350 + 350 + 350
26.25 + 26.25 + 37.5
Stabs
10
25
350
7.5
Stab Ender
140
100
350
105
3rd Cycle
100 + 90 + 100
100 + 100 + 150
350 + 350 + 350
75 + 67.5 + 75
Ender
500
600
350
37.5
Combo A
Put foot to throat with this high-octane finisher.
Any part of this combo can be charged.
Command: △ > △ > △ > △
Damage
CP Value
CP Timer
DT Gain
Punch Hits Lv1
130 + 120
150 + 150
300 + 300
97.5 + 90
Kicks Lv1
170 + 210
150 + 250
300 + 300
127.5 + 157.5
Punch Hits Lv2
260 + 240
225 + 225
300 + 300
195 + 180
Kicks Lv2
340 + 420
250 + 350
300 + 300
225 + 315
Punch Hits Lv3
520 + 480
450 + 450
300 + 300
390 + 360
Kicks Lv3
680 + 840
450 + 550
300 + 300
510 + 630
Combo B
Lightning fast kicks rock an opponent with speed and fury.
Any part of this combo can be charged.
Command: △ > △ > (Pause) > △ > △
Damage
CP Value
CP Timer
DT Gain
Punch Hits Lv1
130 + 120
150 + 150
300 + 300
97.5 + 90
Fast Kicks Lv1
35
45
300
26.25
Ender Lv1
130 + 160
120 + 150
300 + 300
97.5 + 120
Punch Hits Lv2
260 + 240
225 + 225
300 + 300
195 + 180
Fast Kicks Lv2
260
190
300
52.5
Ender Lv2
260 + 320
170 + 200
300 + 300
195 + 240
Punch Hits Lv3
520 + 480
450 + 450
300 + 300
390 + 360
Fast Kicks Lv3
520
250
300
390
Ender Lv3
520 + 640
250 + 300
300 + 300
390 + 480
Full House
Focus upon an opponent from mid-air and dive down feet first to send them on your full boat down the River Styx.
Command: While in mid-air △
Damage
CP Value
CP Timer
DT Gain
Full House
200
180
150
150
Draw
Quickly step backward and allow an enemy attack to fly harmlessly astray.
Command: + + △
Straight
After retreating with a Draw, quickly leap forward with a powerful counter-punch.
Can be charged for additional attack power.
Command: After executing Draw continue to hold △ until in position, then release.
Damage
CP Value
CP Timer
DT Gain
Lv1
250
250
200
187.5
Lv2
500
350
200
375
Lv3
1,000
550
200
750
Kick 13
A dramatic display of power as you face down an enemy and unleash a flurry of powerful kicks.
Devil-state Additional kicks are added ending with two rising kicks.
Command: + + △
Damage
CP Value
CP Timer
DT Gain
1st Cycle
110 + 80
40 + 50
200 + 200
82.5 + 60
2nd Cycle
100 + 80
55 + 65
200 + 200
75 + 60
Ender
150
150
200
112.5
Flush
Transform simple jumps into damage dealing attacks.
Command: X
Damage
CP Value
CP Timer
DT Gain
Flush
70
40
0
52.5
Shock!
Slam your fist into the ground and unleash a shockwave that rattles everything in its path.
Can be charged for additional attack power.
Command: O
Damage
CP Value
CP Timer
DT Gain
Lv1
150
225
200
112.5
Lv2
300
315
200
225
Lv3
600
450
200
450
Shocking!
Shock attack executed in mid-air.
Command: While in mid-air O
Damage
CP Value
CP Timer
DT Gain
Shocking!
150
225
200
112.5
Beast Uppercut
Lunge towards an enemy and launch them into the air with a heavyweight uppercut.
Command: + + O
Damage
CP Value
CP Timer
DT Gain
Beast Uppercut
230
250
200
172.5
Rising Dragon
An uppercut infused with demonic power that rises to the heavens in an ascent that spells certain doom.
Command: After executing Beast Uppercut hold O until your fist begins to glow then release.
Damage
CP Value
CP Timer
DT Gain
Rising Dragon
460
350
200
345
Divine Dragon
Filed with even greater power, this rising uppercut includes a deadly spin, truly adding insult to devastating injury.
The Multi-Hit has 4 possible hits.
Command: After executing Beast Uppercut hold O until your fist flashes twice.
Damage
CP Value
CP Timer
DT Gain
Multi-Hits
125
100
200
93.75
Ender
500
200
200
375
Real Impact
After knocking the wind out of an enemy with a debilitating body blow, knock the life out of them with an attack that will rattle their ancestors.
Command: + + O
Damage
CP Value
CP Timer
DT Gain
Opening
0
300
350
0
Rising
500
200
350
375
Finish
1,000
600
350
750
Combo A
Position swords around you and pierce your enemies repeatedly. This assault of pure carnage never ends.
Command: △ > △ > △ > △ > △ ...
Damage
CP Value
CP Timer
DT Gain
First 3 Hits
30
75
300
22.5
Last 2 Hits
20
50
300
15
Combo B
Position swords around you and pierce your enemies repeatedly. This assault of pure carnage never ends.
Command: △ > (Pause) > △ ...
Damage
CP Value
CP Timer
DT Gain
1st Hit
30
75
300
22.5
2nd Hit
20
50
300
15
3rd Hit
150
250
300
112.5
Combo C
Torture enemies with a barrage of piercing blades.
Time the last △ for the finishing attack.
Command: △ > (Pause) > △ > △ ...
Damage
CP Value
CP Timer
DT Gain
1st Hit
30
75
300
22.5
2nd Hit
20
50
300
15
3rd Hit
150
250
300
112.5
Stabs
10
25
300
7.5
Ender
50
100
300
37.5
Combo D
End an enemy's suffering by launching them into a new realm of pain.
Command: △ > △ > (Pause) > △
Damage
CP Value
CP Timer
DT Gain
1st Hit
30
75
300
22.5
2nd Hit
20
50
300
15
3rd Hit
-
-
-
-
Combo E
Pierce your enemies with this specialized combo!
Command: △ > △ > △ > (Pause) > △
Damage
CP Value
CP Timer
DT Gain
First 3 Hits
30
75
300
22.5
4th Hit
20
50
300
15
Stabs
10
25
300
7.5
Ender
50
100
300
37.5
Splash
Flip in the air and scatter the blades of Lucifer around you.
Command: While in mid-air △
Damage
CP Value
CP Timer
DT Gain
Splash
30 + 30
80 + 80
150 + 150
22.5 + 22.5
Ecstasy
Trigger the detonation of the blades positioned around you.
The thrown rose is significant only in its insignificance.
Command: + + △
Damage
CP Value
CP Timer
DT Gain
Rose
100
200
200
75
Blade Explosion
70
50
0
52.5
Pin-Up
Throw multiple swords and position them in the air in front of you.
Devil-state the number of swords summoned is doubled.
Command: + + △
Damage
CP Value
CP Timer
DT Gain
Pinup
-
-
-
-
Discipline
Reposition the floating blades of Lucifer around your body.
any direction + O
Damage
CP Value
CP Timer
DT Gain
Enemy Contacts
-
15
-
-
Climax
Reposition the floating blades of Lucifer around you.
The blades will then automatically detonate.
Command: + + O
Damage
CP Value
CP Timer
DT Gain
Climax Explosion
150
150
0
112.5
Bondage
Reposition the floating blades of Lucifer to encircle an unfortunate enemy. They will then pierce that spot with no remorse.
Command: + + O
Damage
CP Value
CP Timer
DT Gain
Enemy Contact
-
15
-
-
Normal Shot
While lacking power, this attack is capable of rapid fire.
Devil-state Gets converted into Charge shot instead.
Damage
Stylish Points
Normal Shot
-
-
Charge Shot
Lv1
Lv2
Lv3
By infusing bullets with accumulated magical energy, they are capable of delivering even more damage. Additional Lv increases the number of magically charged bullets.
Command: Hold ▢ until the glow coming from your arms grows stronger.
Damage
Stylish Points
Charge Shot
-
-
Twosome Time
Fire in two directions to attack multiple foes simultaneously.
determines the direction of fire.
Command: O
Damage
Stylish Points
Twosome Time
-
-
Rain Storm
Enter a vortex-like spin and rain hundreds of bullets upon unsuspecting foes that are below you.
If input is held, the attack will continue until Dante lands.
Command: While in mid-air O
Damage
Stylish Points
Rain Storm
-
-
Honeycomb Fire
Turn enemies who lie ahead into honeycombs with the sting of countless rapid-fire bullets.
Command: After executing Twosome Time release and mash O
Damage
Stylish Points
Honeycomb Fire
-
-
Normal Shot
Powerful buckshot with a devastating spread. A close range hit will deliver incredible damage.
Devil-state Gets converted into Charge shot instead.
Damage
Stylish Points
Normal Shot
-
-
Charge Shot
Lv1
Lv2
Lv3
By infusing bullets with accumulated magical energy, they are capable of delivering even more damage. Additional Lv increases the number of magically charged bullets.
Command: Hold ▢ until the glow coming from your arms grows stronger.
Damage
Stylish Points
Charge Shot
-
-
FireWorks
Spin your shotgun around your body like a set of nunchucks, rapidly blasting nearby foes.
Command: O
Damage
Stylish Points
FireWorks
-
-
FireWorks Air
An aerial display of Fireworks.
Command: While in mid-air O
Damage
Stylish Points
FireWorks Air
-
-
BackSlide
While Lock-On is engaged, quickly fire behind you to catch enemies off guard.
Command: + + O
Damage
Stylish Points
BackSlide
-
-
Gun Stinger
Ram your shotgun into an enemy and pull the trigger to hit them a blast of pure, concentrated buckshot.
Has similar range to Stinger 1
Command: + + O
Damage
Stylish Points
Gun Stinger
-
-
PF013: Epidemic
Transform Pandora into a bowgun capable of firing ravaging projectiles.
Successful attacks will fill the Disaster gauge.
Command: Hold then release ▢
Damage
Stylish Points
PF013: Epidemic
-
-
PF124: Hatred
Transform Pandora from a bowgun to a bazooka and turn enemies into ash.
Successful attacks will fill the Disaster gauge.
Command: While holding ▢ move in any combination of left or right three times.
Damage
Stylish Points
PF124: Hatred
-
-
PF398: Revenge
Transform Pandora from a bazooka to a laser cannon capable of searing blasts.
Successful attacks will fill the Disaster gauge.
Command: After executing Hatred spin twice in any direction.
Damage
Stylish Points
PF398: Revenge
-
-
PF262: Jealousy
Transform Pandora into a Gatling gun and rain down a hail of hot lead upon enemies.
Successful attacks will fill the Disaster gauge.
Command: While in mid-air ▢
Damage
Stylish Points
PF262: Jealousy
-
-
PF594: Argument
Transform Pandora into a mobile missile battery that fires a barrage of homing missiles.
Depletes the Disaster Gauge.
Command: O
After executing the command, ▢ fires one missile. O fires all missile which only works if the Disaster Gauge is full or half.
Damage
Stylish Points
PF594: Argument
-
-
PF422: Grief
Transform Pandora into a giant shuriken that is thrown like a boomerang to slice through enemies.
As long as Disaster Gauge is available, the command can be maintained by holding the input.
Command: + + O
Damage
Stylish Points
PF422: Grief
-
-
PF666: Omen
Open Pandora's box and damage all surrounding enemies with the flash of a violated taboo.
Damage depends on the Disaster Gauge.
Command: + + O
Damage
Stylish Points
PF666: Omen
-
-
Slash Dimension F
A swift motion of the blade that cuts through dimensional barriers and unleashes a vortex of destruction.
Command: + + O
Damage
Stylish Points
Slash Dimension F
-
-
Slash Dimension C
A swift motion of the blade that cuts through dimensional barriers and unleashes a slicing cyclone with you at its origin.
Command: + + O
Damage
Stylish Points
Slash Dimension C
-
-
Yamato Combo S
A lightning quick three hit combo from the legendary blade, Yamato.