~~NOTOC~~ ~~Title: Trish Skills~~
[[dmc4:chapters:lady_trish_info:lady_skills|Lady Skills]]
====== ====== ====== Trish Skills ====== This is a list related to the different techniques used for general [[dmc4:chapters:lady_trish_info|Trish]] commands to understand Damage, Stylish points and properties [(DMC4 Special Edition Official Guidebook (2015): Famitsu Strategy Guide. Chapter 3, System; p. 125.)]

Sparda


Bare Knuckle


Fire Arms


Combo A
  • A quick and powerful 3-hit combo.
  • Command: O > O > O
Damage CP Value CP Timer DT Gain
Combo A 100 + 90 + 140 430 300 247.5
Combo B
  • Dice up enemies behind as well as in front. Finish with a powerful sickle thrust.
  • Command: O > (Pause) > O > O > O
Damage CP Value CP Timer DT Gain
Combo B 100 + (40 + 40 + 60) + (70 + 80) + (70 + 110) 1,240 350 427.5
Aerial Rave
  • A multiple sword strike combo that deals devastating damage to airborne enemies.
  • Command: While in mid-air O > O > O > O
Damage CP Value CP Timer DT Gain
Aerial Rave 70 + 60 + 60 + 110 480 150 225
V-Divider
  • Throw Sparda forward. It will bring faraway enemies right to your doorstep.
  • Command: + + O
Damage CP Value CP Timer DT Gain
V Divider 20 ~ 40 200 ~ 400 300 500
Round Trip
  • Morph Sparda into a sickle and let it cut your foes down to size on its own for a bit.
  • Use Round Trip to enhance power and duration of your attacks.
  • Command: + + O
Damage CP Value CP Timer DT Gain
Round Trip 30 25 300 70
High Time
  • A powerful attack that launches you and your enemy skyward.
  • Command: + O
Damage CP Value CP Timer DT Gain
High Time 150 200 200 112.5
Combo A
  • Pound your enemy with lightning-charged kicks, then finish with a series of shockwaves from Sparda.
  • Command: > > >
Damage CP Value CP Timer DT Gain
Combo A 100 + 90 + 140 + (100 x 3 + 65 x3) 1,380 350 618.75
Maximum Over Drive
  • Unleash additional shockwaves after Bare Knuckle Combo A
  • Command: Hold on the forth part of Bare Knuckle Combo A
Damage CP Value CP Timer DT Gain
Lv1 Charge (100 x 7 + 65 x 7 ) 2,450 350 866.25
Lv2 Charge (100 x 11 + 65 x 11 ) 3,850 350 1,361.25
Combo B
  • Slash your way through enemies with this combo featuring kicks and Sparda.
  • Command: > > (Pause) > tap
Damage CP Value CP Timer DT Gain
Combo B 100 + 90 + 50 + 60 + 70 + 60 + (80 + 30 + 30) + (15 x 6) + (30 + 50 + 40 + 50 + 100 + 120) + 1,200 2,350 750 1,687.5
High Voltage
  • Dazzle your enemies with lightning charged rising kicks.
  • Command: + +
Damage CP Value CP Timer DT Gain
High Voltage (60 + 70) 200 200 97.5
Rolling Thunder
  • Flatten enemies with rolling pinwheel kicks, followed by an electric heel stomp.
  • Level 2 is more powerful version with a lightning finish.
  • Command: + +
Damage CP Value CP Timer DT Gain
Lv1 65 x 3 + 90 275 300 213.75
Lv2 65 x 3 + 90 + 30 300 300 236.25
Combo C
  • Get your helicopter on with this spinning kick whirlwind combo.
  • Charge any of the first three attacks by holding
  • Command: During Round Trip press > > > tap
Damage CP Value CP Timer DT Gain
Combo C 100 + 90 + 90 + (15 x n + 50 x 6) 520 + 10 x n 300 277.5 + 11.25 x n
Electrical Dance
  • Max out the number of additional spinning kicks you can chain in for Bare Knuckle Combo C
  • Command: After Bare Knuckle Combo C rapidly tap
Damage CP Value CP Timer DT Gain
Electrical Dance (15 x n + 50 x 6) 300 + 10 x n 300 67.5 + 11.25 x n
Combo D
  • Dazzle the enemy with rapid-fire kicks, then take to the skies with a flashy rising uppercut.
  • Command: During Round Trip press > > (Pause) > >
Damage CP Value CP Timer DT Gain
Combo D 100 + 90 + (30 + 6) + (60 + 540 + 40 x 5) 1,530 350 907.5
Thunder Blow
  • Get in your enemy's face and deliver a lightning charged blow.
  • Attack power can be improved by hitting enemies during Round Trip
  • Hold to increase power.
  • Command: During Round Trip press + +
Damage CP Value CP Timer DT Gain
Thunder Blow 90 + 30 x 2 220 200 112.5
Collider
  • Strike the ground with your fist to send lighting bolts through the earth.
  • Attack power can be improved by hitting enemies during Round Trip
  • Hold to up the voltage.
  • Command: During Round Trip press + +
Damage CP Value CP Timer DT Gain
Collider 80 120 200 60
Inazuma
  • Swoop down from above with a kick that leaves lightning in your wake.
  • Level 2 features more lightning trails.
  • Command: While in mid-air
Damage CP Value CP Timer DT Gain
Kick 60 120 150 45
Lightning 10 25 300 7.5
Spark
  • Dish out pain to those in the way of your lightning-charged jumps.
  • Command: X
Damage CP Value CP Timer DT Gain
Spark 40 30 0 30
Luce & Ombra
  • While lacking power, this attack is capable of rapid fire.
  • The distance from the target decreases it's power.
  • Command:
Damage CP Value CP Timer DT Gain
Normal Shot 10 15 10 7.5
PF013:Epidemic
  • Transform Pandora into a bowgun capable of firing ravaging projectiles.
  • Command: + + hold
Damage CP Value CP Timer DT Gain
PF013:Epidemic 30 200 150 350
PF398:Revenge
  • Transform Pandora into a laser cannon and make foes a distant memory.
  • Depletes the DT Gauge.
  • Command: + + +
Damage CP Value CP Timer DT Gain
Laser Damage 30 x 12 + 110 x 18 510 300 -
On Appearance 60 300 350 45
PF124:Hatred
  • Transform Pandora into a bazooka and turn enemies into ash.
  • Fires rockets in three directions.
  • Command: + + hold
Damage CP Value CP Timer DT Gain
PF124:Hatred 40 200 150 800
===== References ===== ~~REFNOTES /2 ~~ ~~REFNOTES~~ \\