====== Input Buffering ======
An input buffer allows a game to store a sequence of player inputs during animations or other actions that might otherwise prevent the immediate execution of new inputs. This ensures that a player's intended move occurs as soon as the game is ready to process it. For DMC2's case, input buffering is particularly important when performing moves like Laevateinn.
===== How to perform =====
Hold any intended input during the loading time after the cutscene or menu status. It buffers your next move on first frame possible.
===== Video Demonstration =====