~~Title: Mission 14~~
Four Lights
====== NG Dante Mission 14 ====== Target IGT - 2:30 This is re-arranged [[dmc2:chapters:ng_dante:m1|Mission 1]] where it focuses on the movement more than combat. Your goal here is have large chunk of the DT-saved before the boss.\\ \\ It may be possible to get {{:wiki:arank.png?nolink&25|}} rank for this mission if you no damage it with 0 style meter drop. The reason why [[dmc2:amulets#Attribute|Electro Heart]] is used in this mission is due to how [[dmc2:amulets#Attribute|Flame Heart]] deplete your DT-bar near 0. ===== General Notes ===== * Equip [[dmc2:amulets#Attribute|Electro Heart]] after usage of 1 Large Devil Star. * **First Sphere** - If you aren’t comfortable with [[dmc2:tricks:kickcancel|Kick Cancel]] yet, you can use Round Trip Keep in mind that this can affect your boss cycle with how much resource on the first sphere. * **Second Sphere** - Refer to the image below. * **Third Sphere** - To save DT Round Trip 2 times then hit with Horizontal Slash Reb once. [[dmc2:enemy#savagegolem|Savage Golem]] can rough up the camera angle and you have to learn to control [[dmc2:tricks:airraid_tricks|Air Raid state]] better. If you miss Round Trip once then do light up the sphere the same way you do in [[dmc2:chapters:ng_dante:m2|Mission 2]]. * **Final Sphere** - Check the height with Helm Breaker before you start using Round Trip. The [[dmc2:enemy#mancers|Mancers]] can give you a hard time to line up sometimes. * It's possible to get last two Sphere with just 2 Round Trip hits. * You can refer to [[dmc2:bosses:phantom|Phantom Cycle here]]

The blue line mark is where you would need to upper wallrun in order to despawn the enemies

===== Video References ===== * [[youtube>embed/tzhsUit5a8g?autoplay=1&wmode=transparent&start=0|LonerHero M14 Tutorial]] \\
[[dmc2:chapters:ng_dante:m13|Mission 13]]
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