===== General Notes =====
* (1) This Helm Breaker damage occurs when dante's height is same as air hike jump.
* The D.T. Accumulation is when you defeat or hit an enemy. **“Damage amount”** confirms to the numerical value of “Dante’s attack damage” posted in this data.
* The number of orbs from boss enemies are fixed. However, the usual enemy encounters are calculated based on a certain formula.
* When using Devil Trigger dante's damage will be multiplied depending on the diffculity
* Attacking certain enemies in certain ways will result in critical hits, allowing you to kill them in one hit.
* **Ifrit's basic combo and Magma Drive** - charging itself starts after button is held for a certain time (13 frames), after that each frame adds x0.1 to damage until a certain moment (61 frame - x5.8) when multiplier drops down to about x4 soon after which an auto release occurs. [(DMC Official Guide (2001): Tankobon Hardcover. Chapter 1, Action; p. 40-53.)]
* **Meteor** - charging starts after button is held for a certain time after which each frame adds x0.02 until auto release (108 frame) which gives further 1/4 damage.
* The gray value numbers on each boss HP values is their health on Easy mode. [(:dmc1enemysource)]
* Kick13 DT version differs from initial data presented in the table so the calculation is:
* "Lv1 “Straight x 2 + High Kick + Lotus Drop x2”"
* "Lv2 it is “Straight x 2 + High Kick + Magma Drive” x2"
===== Enemy Data =====
Press Ctrl + F to search for specific Enemies or Bosses!
|
Marionettes
- Health
- 800 (1/16) 1000 (7/16) 1100 (1/16)
1200 (3/16) 1250 (1/16) 1400 (1/16)
1500 (2/16)
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: 10
- On hit gain DT: (Damage/20) + 1
- Number of Red Orbs drop
-
- Any Maris: 1
- Bloody Mari: 2
- DT behavior
-
- Full HP recovery and multiplied. 9k for Bloody Mari
- Super armor status and doesn't flinch unless Dante DT is active
- Attack power tripled
- Damage taken 1/2
- Doubles Dante's DT runes gain when Dante lands an attack
- Notes
-
- Purple Mari Health is 2x times while Bloody Mari is 3x times
Damage Status
Techniques |
Damage |
Regular Slash |
320 |
Reverse Double Slash |
340 |
Slashing Down |
400 |
MS per Hit |
80 |
MS End hit |
500 |
Helm Breaker |
550 |
Helm Breaker v2 (1) |
1101 |
High Time |
270 |
Round Trip |
96 |
RT Straight, RT Body |
150 |
RT High Kick 1st Phase |
170 |
RT High Kick 2nd Phase |
200 |
Stinger (Charging) |
500 |
Techniques |
Damage |
Stinger (On hit) |
700 |
Vortex |
1402 |
Air Raid |
1000 |
Ifrit Straight, Body |
302 |
High Kick |
353 |
Lotus Drop |
403 |
Jump Kick |
502 |
Rolling Blaze |
500 |
Magma Drive |
403 |
Kick 13 |
403 |
Meteor |
3002 |
Inferno |
2008 |
Holy Water |
10001 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
100 |
80 |
50 |
Handgun (DT) |
200 |
160 |
100 |
Shotgun |
678 |
456 |
5 |
Shotgun (DT) |
1321 |
944 |
20 |
Needle gun |
600 |
500 |
400 |
Grenade Gun |
2500 (2500) |
Grenade Gun (DT) |
5001 (5000) |
Nightmare-β |
500 (125) |
Fetish
- Health
- 2000
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: 30
- On hit gain DT: (Damage/6) + 1
- Number of Red Orbs drop
-
- DT behavior
-
- Full HP recovery and multiplied
- Super armor status and doesn't flinch unless Dante DT's
- Attack power tripled
- Damage taken 1/2
- Doubles the amount of DT Runes restoration when dante attacks
Damage Status
Techniques |
Damage |
Regular Slash |
160 |
Reverse Double Slash |
170 |
Slashing Down |
200 |
MS per Hit |
40 |
MS End hit |
250 |
Helm Breaker |
220 |
Helm Breaker v2 (1) |
551 |
High Time |
135 |
Round Trip |
58 |
RT Straight, RT Body |
100 |
RT High Kick 1st Phase |
120 |
RT High Kick 2nd Phase |
150 |
Stinger (Charging) |
250 |
Techniques |
Damage |
Stinger (On hit) |
350 |
Vortex |
702 |
Air Raid |
500 |
Ifrit Straight, Body |
201 |
High Kick |
252 |
Lotus Drop |
303 |
Jump Kick |
252 |
Rolling Blaze |
350 |
Magma Drive |
303 |
Kick 13 |
203 |
Meteor |
1402 |
Inferno |
1008 |
Holy Water |
10001 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
40 |
30 |
20 |
Handgun (DT) |
80 |
60 |
40 |
Shotgun |
278 |
156 |
5 |
Shotgun (DT) |
502 |
344 |
20 |
Grenade Gun |
900 (900) |
Grenade Gun (DT) |
1800 (1800) |
Nightmare-β |
200 (50) |
Sin Scissors
- Health
- Standard: 800 (7/16) 1000 (5/16) 1200 (2/16) 1400 (2/16)
Easy: 1650 (1/16) 1800 (4/16) 2000 (3/16)
2200 (3/16) 2400 (2/16) 2600 (1/16) 2800 (1/16)
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: 20
- On hit gain DT: (Damage/20) + 1
- On Mask hit gain DT: (Damage/10) + 1
- Number of Red Orbs drop
-
- DT behavior
-
- Attack Power Tripled
- Damage Taken reduced to 1/3
- Increased attack frequency
Damage Status
Techniques |
Damage |
Regular Slash |
300 |
Reverse Double Slash |
300 |
Slashing Down |
500 |
MS per Hit |
75 |
MS End hit |
500 |
Helm Breaker |
600 |
Helm Breaker v2 (1) |
1001 |
High Time |
300 |
Round Trip |
11 |
RT Straight, RT Body |
150 |
RT High Kick 1st Phase |
250 |
RT High Kick 2nd Phase |
350 |
Stinger (Charging) |
500 |
Techniques |
Damage |
Stinger (On hit) |
700 |
Vortex |
700 |
Air Raid |
600 |
Ifrit Straight, Body |
300 |
High Kick |
500 |
Lotus Drop |
700 |
Jump Kick |
500 |
Rolling Blaze |
500 |
Magma Drive |
700 |
Kick 13 |
500 |
Meteor |
2002 |
Inferno |
3000 |
Holy Water |
10001 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
100 |
80 |
60 |
Handgun (DT) |
200 |
160 |
120 |
Shotgun |
678 |
456 |
5 |
Shotgun (DT) |
1001 |
1001 |
20 |
Needle gun |
600 |
500 |
400 |
Grenade Gun |
1001 (1001) |
Grenade Gun (DT) |
2001 (2001) |
Nightmare-β |
501 (126) |
Sin Scythe
- Health
- Standard: 800 (10/16) 1000 (6/16)
Easy: 1200 (6/16) 1300 (4/16) 1400 (4/16)
1500 (2/16)
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: 30
- On hit gain DT: (Damage/20) + 1
- On Mask hit gain DT: (Damage/10) + 1
- Number of Red Orbs drop
-
- DT behavior
-
- Attack Power Tripled
- Damage Taken reduced to 1/3
- Increased attack frequency. More frequent in low position
Damage Status
Techniques |
Damage |
Regular Slash |
300 |
Reverse Double Slash |
300 |
Slashing Down |
500 |
MS per Hit |
75 |
MS End hit |
500 |
Helm Breaker |
600 |
Helm Breaker v2 (1) |
1001 |
High Time |
300 |
Round Trip |
11 |
RT Straight, RT Body |
150 |
RT High Kick 1st Phase |
250 |
RT High Kick 2nd Phase |
350 |
Stinger (Charging) |
500 |
Techniques |
Damage |
Stinger (On hit) |
700 |
Vortex |
700 |
Air Raid |
600 |
Ifrit Straight, Body |
300 |
High Kick |
500 |
Lotus Drop |
700 |
Jump Kick |
500 |
Rolling Blaze |
500 |
Magma Drive |
700 |
Kick 13 |
500 |
Meteor |
2002 |
Inferno |
3000 |
Holy Water |
10001 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
100 |
80 |
60 |
Handgun (DT) |
200 |
160 |
120 |
Shotgun |
678 |
456 |
5 |
Shotgun (DT) |
1001 |
1001 |
20 |
Grenade Gun |
1001 (1001) |
Grenade Gun (DT) |
2001 (2001) |
Nightmare-β |
501 (126) |
Death Scissors
- Health
- 5000
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: Full
- On hit gain DT: (Damage/14) + 1
- On Mask hit gain DT: (Damage/7) + 1
- Number of Red Orbs drop
-
- DT behavior
-
Damage Status
Techniques |
Damage |
Regular Slash |
200 |
Reverse Double Slash |
250 |
Slashing Down |
300 |
MS per Hit |
50 |
MS End hit |
400 |
Helm Breaker |
500 |
Helm Breaker v2 (1) |
800 |
High Time |
500 |
Round Trip |
74 |
RT Straight, RT Body |
150 |
RT High Kick 1st Phase |
200 |
RT High Kick 2nd Phase |
350 |
Stinger (Charging) |
400 |
Techniques |
Damage |
Stinger (On hit) |
400 |
Vortex |
400 |
Air Raid |
200 |
Ifrit Straight, Body |
300 |
High Kick |
400 |
Lotus Drop |
700 |
Jump Kick |
600 |
Rolling Blaze |
500 |
Magma Drive |
600 |
Kick 13 |
600 |
Meteor |
1200 |
Inferno |
1400 |
Holy Water |
10001 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
8 |
7 |
5 |
Handgun (DT) |
16 |
14 |
10 |
Shotgun |
60 |
30 |
5 |
Shotgun (DT) |
160 |
100 |
50 |
Grenade Gun |
100 (100) |
Grenade Gun (DT) |
200 (200) |
Nightmare-β |
50 (12) |
Death Scythe
- Health
- 3000
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: Full
- On hit gain DT: (Damage/10) + 1
- On Mask hit gain DT: (Damage/5) + 1
- Number of Red Orbs drop
-
- DT behavior
-
- Attack Power Tripled
- Doesn't flinch when flipping a sickle
- Easy to switch into four sickle states
Damage Status
Techniques |
Damage |
Regular Slash |
100 |
Reverse Double Slash |
120 |
Slashing Down |
150 |
MS per Hit |
25 |
MS End hit |
200 |
Helm Breaker |
500 |
Helm Breaker v2 (1) |
800 |
High Time |
300 |
Round Trip |
37 |
RT Straight, RT Body |
120 |
RT High Kick 1st Phase |
140 |
RT High Kick 2nd Phase |
200 |
Stinger (Charging) |
200 |
Techniques |
Damage |
Stinger (On hit) |
300 |
Vortex |
300 |
Air Raid |
300 |
Ifrit Straight, Body |
250 |
High Kick |
280 |
Lotus Drop |
400 |
Jump Kick |
300 |
Rolling Blaze |
250 |
Magma Drive |
320 |
Kick 13 |
300 |
Meteor |
640 |
Inferno |
1000 |
Holy Water |
2500 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
50 |
40 |
30 |
Handgun (DT) |
100 |
80 |
60 |
Shotgun |
100 |
100 |
10 |
Shotgun (DT) |
200 |
150 |
60 |
Grenade Gun |
100 (100) |
Grenade Gun (DT) |
200 (200) |
Nightmare-β |
50 (12) |
Sargasso
- Health
- Regular skulls: 1000
Large Skull: 2000
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: 20
- On hit gain DT: (Damage/20) + 1
- Number of Red Orbs drop
-
- DT behavior
-
- Attack Power Tripled
- Damage taken 1/3
Damage Status
Techniques |
Damage |
Regular Slash |
300 |
Reverse Double Slash |
300 |
Slashing Down |
500 |
MS per Hit |
75 |
MS End hit |
500 |
Helm Breaker |
500 |
Helm Breaker v2 (1) |
999 |
High Time |
300 |
Round Trip |
75 |
RT Straight, RT Body |
150 |
RT High Kick 1st Phase |
250 |
RT High Kick 2nd Phase |
350 |
Stinger (Charging) |
500 |
Techniques |
Damage |
Stinger (On hit) |
700 |
Vortex |
700 |
Air Raid |
400 |
Ifrit Straight, Body |
300 |
High Kick |
500 |
Lotus Drop |
700 |
Jump Kick |
500 |
Rolling Blaze |
250 |
Magma Drive |
700 |
Kick 13 |
500 |
Meteor |
1000 |
Inferno |
2000 |
Holy Water |
10001 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
8 |
7 |
5 |
Handgun (DT) |
16 |
14 |
10 |
Shotgun |
60 |
30 |
5 |
Shotgun (DT) |
160 |
100 |
50 |
Grenade Gun |
100 (100) |
Grenade Gun (DT) |
200 (200) |
Nightmare-β |
50 (12) |
Shadow
- Health
- First appearance in NORMAL: 1500
Standard: 3000
Durability: 100
- Effective Attack
-
- Guns (Unclock)
- Melees (Core)
- D.T. Accumulation
-
- On kill gain DT: 120
- On hit gain DT: (Damage/16) + 1
- On Core hit gain DT: (Damage/8) + 1
- Number of Red Orbs drop
-
- DT behavior
-
- Attack Power Tripled
- Generates magic power reflection when approached
- Disables critical hits
- Notes
-
- The amount of damage, the left of "/" is the normal damage against the core. The right is the amount that reduces the durability to reveal the core.
Damage Status
Techniques |
Damage |
Regular Slash |
200/14 |
Reverse Double Slash |
300/14 |
Slashing Down |
400/17 |
MS per Hit |
50/11 |
MS End hit |
200/14 |
Helm Breaker |
500/14 |
Helm Breaker v2 (1) |
800/15 |
High Time |
300/13 |
Round Trip |
74/25 |
RT Straight, RT Body |
150/7 |
RT High Kick 1st Phase |
250/7 |
RT High Kick 2nd Phase |
350/7 |
Stinger (Charging) |
200/12 |
Techniques |
Damage |
Stinger (On hit) |
400/12 |
Vortex |
400/7 |
Air Raid |
0/12 |
Ifrit Straight, Body |
300/7 |
High Kick |
500/7 |
Lotus Drop |
700/7 |
Jump Kick |
400/7 |
Rolling Blaze |
250/7 |
Magma Drive |
700/7 |
Kick 13 |
500/7 |
Meteor |
0/11 |
Inferno |
0/13 |
Holy Water |
10001/101 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
85/7 |
75/7 |
55/7 |
Handgun (DT) |
170/19 |
150/19 |
110/19 |
Shotgun |
1001/11 |
600/11 |
200/11 |
Shotgun (DT) |
660/19 |
440/19 |
220/19 |
Grenade Gun |
1001 (1001)/20 |
Grenade Gun (DT) |
2001 (2001)/30 |
Nightmare-β |
201 (51)/11 |
Beelzebub
- Health
- Blue: 10 (1/16) 20 (1/16) 30 (3/16) 40 (1/16)
50 (4/16) 60 (1/16) 70 (1/16)
100 (1/16) 125 (1/16)
130 (1/16) 200 (1/16)
- Green: 1300 (1/16) 1500 (1/16) 1600 (4/16)
1700 (5/16) 1800 (1/16) 1900 (1/16)
2000 (1/16) 2100 (1/16) 2500 (1/16)
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: 10 (Blue), 20 (Green)
- On hit gain DT: (Damage/10) + 1
- Number of Red Orbs drop
-
- DT behavior
-
- Blue beelzbub restores 500 hp
- Attack power tripled
- Damage taken 1/3 (Green) or 1/6 (Blue)
- Increased evasion and attack frequencey
- Notes
-
- The amount of damage, the left of "/" is the normal damage against Blue. The right is Green.
Damage Status
Techniques |
Damage |
Regular Slash |
300 |
Reverse Double Slash |
300 |
Slashing Down |
500 |
MS per Hit |
75 |
MS End hit |
500 |
Helm Breaker |
600 |
Helm Breaker v2 (1) |
1001 |
High Time |
11/75 |
Round Trip |
150 |
RT Straight, RT Body |
250 |
RT High Kick 1st Phase |
350 |
RT High Kick 2nd Phase |
500 |
Stinger (Charging) |
700 |
Techniques |
Damage |
Stinger (On hit) |
700 |
Vortex |
600 |
Air Raid |
600 |
Ifrit Straight, Body |
300 |
High Kick |
500 |
Lotus Drop |
700 |
Jump Kick |
500 |
Rolling Blaze |
500 |
Magma Drive |
700 |
Kick 13 |
500 |
Meteor |
2002 |
Inferno |
1002 |
Holy Water |
10001 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
85 |
75 |
55 |
Handgun (DT) |
170 |
150 |
110 |
Shotgun |
1001 |
600 |
200 |
Shotgun (DT) |
1001 |
1001 |
400 |
Grenade Gun |
1501 (1500) |
Grenade Gun (DT) |
3001 (3000) |
Nightmare-β |
301 (75) |
Kyklops
- Health
- Standard: 1080
Easy: 540
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: Full
- On hit gain DT: (Damage/2) + 1
- Number of Red Orbs drop
-
- DT behavior
-
Damage Status
Techniques |
Damage |
Regular Slash |
100 |
Reverse Double Slash |
100 |
Slashing Down |
150 |
MS per Hit |
25 |
MS End hit |
150 |
Helm Breaker |
150 |
Helm Breaker v2 (1) |
300 |
High Time |
120 |
Round Trip |
37 |
RT Straight, RT Body |
50 |
RT High Kick 1st Phase |
50 |
RT High Kick 2nd Phase |
80 |
Stinger (Charging) |
150 |
Techniques |
Damage |
Stinger (On hit) |
200 |
Vortex |
100 |
Air Raid |
200 |
Ifrit Straight, Body |
100 |
High Kick |
100 |
Lotus Drop |
150 |
Jump Kick |
100 |
Rolling Blaze |
100 |
Magma Drive |
150 |
Kick 13 |
100 |
Meteor |
200 |
Inferno |
280 |
Holy Water |
1990 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
8 |
7 |
5 |
Handgun (DT) |
16 |
14 |
10 |
Shotgun |
100 |
80 |
10 |
Shotgun (DT) |
200 |
180 |
20 |
Grenade Gun |
200 (200) |
Grenade Gun (DT) |
400 (400) |
Nightmare-β |
50 (12) |
Blade
- Health
- Small: 1200 (1/3) 1300 (1/3) 1500 (1/3)
Large: 3000 (2/3) 3300 (1/3)
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: 20
- On hit gain DT: (Damage/10) + 1
- Number of Red Orbs drop
-
- DT behavior
-
- Attack power tripled
- Damage taken 1/3
- Doubles amount of DT runes restoration when Dante hits
- Doubles amount of red orb drops
- Notes
-
- Damage dealt when Blade is wearing mask is 1/2
Damage Status
Techniques |
Damage |
Regular Slash |
130 |
Reverse Double Slash |
130 |
Slashing Down |
200 |
MS per Hit |
35 |
MS End hit |
200 |
Helm Breaker |
200 |
Helm Breaker v2 (1) |
400 |
High Time |
150 |
Round Trip |
48 |
RT Straight, RT Body |
70 |
RT High Kick 1st Phase |
70 |
RT High Kick 2nd Phase |
100 |
Stinger (Charging) |
200 |
Techniques |
Damage |
Stinger (On hit) |
250 |
Vortex |
300 |
Air Raid |
500 |
Ifrit Straight, Body |
170 |
High Kick |
170 |
Lotus Drop |
240 |
Jump Kick |
240 |
Rolling Blaze |
100 |
Magma Drive |
240 |
Kick 13 |
240 |
Meteor |
600 |
Inferno |
1200 |
Holy Water |
10001 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
30 |
25 |
20 |
Handgun (DT) |
60 |
50 |
40 |
Shotgun |
150 |
125 |
30 |
Shotgun (DT) |
240 |
210 |
60 |
Needle Gun |
100 |
100 |
100 |
Grenade Gun |
330 (330) |
Grenade Gun (DT) |
660 (660) |
Nightmare-β |
101 (26) |
Plasma
- Health
- 1000
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: 60
- On hit gain DT: (Damage/5) + 1
- Number of Red Orbs drop
-
- DT behavior
-
- Attack power tripled
- Damage taken 1/3
- Attack movement in human form becomes faster
- Some moves in human form makes dante float right above them
Damage Status
Techniques |
Damage |
Regular Slash |
120 |
Reverse Double Slash |
140 |
Slashing Down |
160 |
MS per Hit |
28 |
MS End hit |
140 |
Helm Breaker |
160 |
Helm Breaker v2 (1) |
300 |
High Time |
140 |
Round Trip |
44 |
RT Straight, RT Body |
30 |
RT High Kick 1st Phase |
70 |
RT High Kick 2nd Phase |
100 |
Stinger (Charging) |
140 |
Techniques |
Damage |
Stinger (On hit) |
140 |
Vortex |
140 |
Air Raid |
40 |
Ifrit Straight, Body |
120 |
High Kick |
150 |
Lotus Drop |
200 |
Jump Kick |
150 |
Rolling Blaze |
100 |
Magma Drive |
200 |
Kick 13 |
150 |
Meteor |
600 |
Inferno |
1000 |
Holy Water |
10001 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
40 |
30 |
20 |
Handgun (DT) |
80 |
60 |
40 |
Shotgun |
250 |
101 |
5 |
Shotgun (DT) |
532 |
230 |
50 |
Grenade Gun |
255 (255) |
Grenade Gun (DT) |
512 (512) |
Nightmare-β |
20 (5) |
Frost
- Health
- 3000
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: 120
- On hit gain DT: (Damage/4) + 1
- Number of Red Orbs drop
-
- DT behavior
-
- Attack power tripled
- Doubles amount of red orb drops
Damage Status
Techniques |
Damage |
Regular Slash |
100 |
Reverse Double Slash |
100 |
Slashing Down |
150 |
MS per Hit |
25 |
MS End hit |
150 |
Helm Breaker |
150 |
Helm Breaker v2 (1) |
300 |
High Time |
120 |
Round Trip |
370 |
RT Straight, RT Body |
120 |
RT High Kick 1st Phase |
140 |
RT High Kick 2nd Phase |
180 |
Stinger (Charging) |
150 |
Techniques |
Damage |
Stinger (On hit) |
200 |
Vortex |
140 |
Air Raid |
200 |
Ifrit Straight, Body |
250 |
High Kick |
280 |
Lotus Drop |
350 |
Jump Kick |
300 |
Rolling Blaze |
250 |
Magma Drive |
320 |
Kick 13 |
300 |
Meteor |
640 |
Inferno |
1500 |
Holy Water |
5000 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
8 |
7 |
5 |
Handgun (DT) |
16 |
14 |
10 |
Shotgun |
80 |
70 |
5 |
Shotgun (DT) |
200 |
180 |
50 |
Grenade Gun |
250 (250) |
Grenade Gun (DT) |
500 (500) |
Nightmare-β |
51 (12) |
Nobody
- Health
- 2400
- Effective Attack
- Inferno
- D.T. Accumulation
-
- On kill gain DT: 60
- On hit gain DT: (Damage/3) + 1
- Number of Red Orbs drop
-
- DT behavior
-
- Attack power tripled
- Mask doesn't break
- Absorbs DT Runes 5x times than normal
- Does not get knocked down from Dante's close-range attacks
Damage Status
Techniques |
Damage |
Regular Slash |
100 |
Reverse Double Slash |
100 |
Slashing Down |
150 |
MS per Hit |
25 |
MS End hit |
150 |
Helm Breaker |
150 |
Helm Breaker v2 (1) |
300 |
High Time |
120 |
Round Trip |
37 |
RT Straight, RT Body |
50 |
RT High Kick 1st Phase |
50 |
RT High Kick 2nd Phase |
80 |
Stinger (Charging) |
150 |
Techniques |
Damage |
Stinger (On hit) |
200 |
Vortex |
100 |
Air Raid |
200 |
Ifrit Straight, Body |
130 |
High Kick |
130 |
Lotus Drop |
195 |
Jump Kick |
130 |
Rolling Blaze |
100 |
Magma Drive |
195 |
Kick 13 |
130 |
Meteor |
260 |
Inferno |
1200 |
Holy Water |
2000 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
8 |
7 |
5 |
Handgun (DT) |
20 |
20 |
20 |
Shotgun |
50 |
40 |
1 |
Shotgun (DT) |
200 |
160 |
4 |
Grenade Gun |
200 (200) |
Grenade Gun (DT) |
600 (600) |
Nightmare-β |
50 (12) |
===== Boss Data =====
Phantom
- Health
- M3: 4500 (3375)
M4/7: 2000 (1500)
M8: 5500 (4125)
M16: 2250 (2250)
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: Full
- On hit gain DT: (Damage/2) + 1
- Number of Red Orbs drop
-
- DT behavior
-
Damage Status
Techniques |
Damage |
Regular Slash |
100 |
Reverse Double Slash |
100 |
Slashing Down |
150 |
MS per Hit |
25 |
MS End hit |
150 |
Helm Breaker |
150 |
Helm Breaker v2 (1) |
300 |
High Time |
120 |
Round Trip |
37 |
RT Straight, RT Body |
50 |
RT High Kick 1st Phase |
50 |
RT High Kick 2nd Phase |
80 |
Stinger (Charging) |
150 |
Techniques |
Damage |
Stinger (On hit) |
200 |
Vortex |
100 |
Air Raid |
200 |
Ifrit Straight, Body |
100 |
High Kick |
100 |
Lotus Drop |
150 |
Jump Kick |
100 |
Rolling Blaze |
100 |
Magma Drive |
150 |
Kick 13 |
100 |
Meteor |
200 |
Inferno |
280 |
Holy Water |
1990 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
8 |
7 |
5 |
Handgun (DT) |
16 |
14 |
10 |
Shotgun |
100 |
80 |
10 |
Shotgun (DT) |
200 |
180 |
20 |
Grenade Gun |
200 (200) |
Grenade Gun (DT) |
400 (400) |
Nightmare-β |
50 (12) |
Nelo Angelo
- Health
- M4: 1500 (1500)
M11: 2100 (2100)
M17: 2500 (2100)
M20: 1000 (1000)
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: 60
- On hit gain DT: (Damage/5) + 1
- Number of Red Orbs drop
-
- DT behavior
-
Damage Status
Techniques |
Damage |
Regular Slash |
34 |
Reverse Double Slash |
34 |
Slashing Down |
39 |
MS per Hit |
5 |
MS End hit |
29 |
Helm Breaker |
39 |
Helm Breaker v2 (1) |
55 |
High Time |
35 |
Round Trip |
12 |
RT Straight, RT Body |
15 |
RT High Kick 1st Phase |
16 |
RT High Kick 2nd Phase |
20 |
Stinger (Charging) |
29 |
Techniques |
Damage |
Stinger (On hit) |
43 |
Vortex |
46 |
Air Raid |
60 |
Ifrit Straight, Body |
35 |
High Kick |
37 |
Lotus Drop |
40 |
Jump Kick |
39 |
Rolling Blaze |
30 |
Magma Drive |
40 |
Kick 13 |
35 |
Meteor |
50 |
Inferno |
240 |
Holy Water |
1000 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
4 |
3 |
2 |
Handgun (DT) |
8 |
6 |
4 |
Shotgun |
40 |
30 |
5 |
Shotgun (DT) |
80 |
70 |
10 |
Grenade Gun |
75 (75) |
Grenade Gun (DT) |
150 (150) |
Nightmare-β |
8 (4) |
Griffon
- Health
- M9: 8000 (6000)
M12: 4000 (4000)
M15: 10000 (10000)
M18: 4000 (2000)
- Effective Attack
-
- 3/4 damage to the head. 1/2 if attack hits anything else other than the core and head
- D.T. Accumulation
-
- On kill gain DT: Full
- On hit gain DT: (Damage/2) + 1
- Number of Red Orbs drop
-
- DT behavior
-
Damage Status
Techniques |
Damage |
Regular Slash |
150 |
Reverse Double Slash |
150 |
Slashing Down |
225 |
MS per Hit |
35 |
MS End hit |
225 |
Helm Breaker |
180 |
Helm Breaker v2 (1) |
400 |
High Time |
180 |
Round Trip |
40 |
RT Straight, RT Body |
50 |
RT High Kick 1st Phase |
50 |
RT High Kick 2nd Phase |
80 |
Stinger (Charging) |
225 |
Techniques |
Damage |
Stinger (On hit) |
300 |
Vortex |
60 |
Air Raid |
240 |
Ifrit Straight, Body |
130 |
High Kick |
130 |
Lotus Drop |
200 |
Jump Kick |
130 |
Rolling Blaze |
130 |
Magma Drive |
180 |
Kick 13 |
130 |
Meteor |
260 |
Inferno |
300 |
Holy Water |
3200 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
36 |
33 |
30 |
Handgun (DT) |
70 |
70 |
70 |
Shotgun |
300 |
250 |
10 |
Shotgun (DT) |
450 |
400 |
20 |
Grenade Gun |
300 (300) |
Grenade Gun (DT) |
500 (500) |
Nightmare-β |
50 (12) |
Nightmare
- Health
- General: 7000
M20 Berserk phase: 2000
- Effective Attack
-
- Ifrit on Green core, but when the core is red then the damage is reduced to 1/2
- D.T. Accumulation
-
- On kill gain DT: Full
- On hit gain DT: (Damage/5) + 1
- When attacking the core: (Damage/3) + 1
- Number of Red Orbs drop
-
- DT behavior
-
Damage Status
Techniques |
Damage |
Regular Slash |
75 |
Reverse Double Slash |
100 |
Slashing Down |
140 |
MS per Hit |
25 |
MS End hit |
150 |
Helm Breaker |
160 |
Helm Breaker v2 (1) |
300 |
High Time |
135 |
Round Trip |
39 |
RT Straight, RT Body |
20 |
RT High Kick 1st Phase |
50 |
RT High Kick 2nd Phase |
70 |
Stinger (Charging) |
170 |
Techniques |
Damage |
Stinger (On hit) |
210 |
Vortex |
100 |
Air Raid |
120 |
Ifrit Straight, Body |
50 |
High Kick |
80 |
Lotus Drop |
100 |
Jump Kick |
90 |
Rolling Blaze |
100 |
Magma Drive |
110 |
Kick 13 |
90 |
Meteor |
150 |
Inferno |
300 |
Holy Water |
2500 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
8 |
7 |
6 |
Handgun (DT) |
24 |
21 |
18 |
Shotgun |
90 |
75 |
5 |
Shotgun (DT) |
270 |
225 |
50 |
Grenade Gun |
150 (150) |
Grenade Gun (DT) |
400 (400) |
Nightmare-β |
2 (1) |
Mundus I
- Health
- Phase I: 10000
Phase II: 10000
- Effective Attack
-
- Core Chest
- Can only use Sparda as a weapon
- Easy mode deals 1.5 times more damage in phase 1 with energy bullets and vortex
- D.T. Accumulation
-
- On kill gain DT: Full
- When hit by energy bullets: 4 (Easy is 8)
- When hit by vortex or Puff: 0
- Phase II on hit gain DT: The same amount of damage on the right table
- Number of Red Orbs drop
-
- DT behavior
-
Damage Status
Techniques |
Damage |
Regular Slash |
60 |
Reverse Double Slash |
60 |
Slashing Down |
80 |
MS per Hit |
20 |
MS End hit |
80 |
Helm Breaker |
80 |
Helm Breaker v2 (1) |
120 |
Techniques |
Damage |
High Time |
80 |
Round Trip |
25 |
Stinger (Charging) |
80 |
Stinger (On hit) |
80 |
Meteor |
70 |
Flamethrower |
70 |
Holy Water |
400 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
5 |
4 |
3 |
Handgun (DT) |
9 |
7 |
5 |
Shotgun |
80 |
30 |
2 |
Shotgun (DT) |
120 |
60 |
4 |
Grenade Gun |
70 (100) |
Grenade Gun (DT) |
140 (200) |
Nightmare-β |
40 (10) |
Phase I Damage
Techniques |
Damage |
Energy Bullets |
18 (70 at core) |
Vortex |
1500~5000 dpending on the location of the hit |
Puff |
500 per DT Rune |
Mundus II
- Health
- 2000
- Effective Attack
-
- D.T. Accumulation
-
- On kill gain DT: 0
- On hit gain DT: The same amount of damage on the right table
Damage Status
Techniques |
Damage |
Regular Slash |
40 |
Reverse Double Slash |
40 |
Slashing Down |
50 |
MS per Hit |
12 |
MS End hit |
50 |
Helm Breaker |
60 |
Helm Breaker v2 (1) |
80 |
High Time |
50 |
Round Trip |
15 |
RT Straight, RT Body |
20 |
RT High Kick 1st Phase |
20 |
RT High Kick 2nd Phase |
20 |
Stinger (Charging) |
50 |
Techniques |
Damage |
Stinger (On hit) |
50 |
Vortex |
80 |
Air Raid |
80 |
Ifrit Straight, Body |
30 |
High Kick |
30 |
Lotus Drop |
50 |
Jump Kick |
30 |
Rolling Blaze |
25 |
Magma Drive |
50 |
Kick 13 |
30 |
Meteor |
60 |
Inferno |
200 |
Holy Water |
150 |
Fire Arm's Damage
Weapon |
Close Range |
Medium Range |
Far |
Handgun |
4 |
3 |
2 |
Handgun (DT) |
8 |
6 |
4 |
Shotgun |
50 |
20 |
1 |
Shotgun (DT) |
100 |
40 |
2 |
Grenade Gun |
60 (100) |
Grenade Gun (DT) |
120 (200) |
Nightmare-β |
30 (8) |
Dragon's Bone
- Health
- 5000
- Notes
-
- Nullifies Fire Arm's damage
Damage Status
Techniques |
Damage |
Regular Slash |
300 |
Reverse Double Slash |
300 |
Slashing Down |
600 |
MS per Hit |
50 |
MS End hit |
300 |
Helm Breaker |
1000 |
Helm Breaker v2 (1) |
2000 |
High Time |
600 |
Round Trip |
10 |
RT Straight, RT Body |
600 |
RT High Kick 1st Phase |
600 |
RT High Kick 2nd Phase |
900 |
Stinger (Charging) |
300 |
Techniques |
Damage |
Stinger (On hit) |
300 |
Vortex |
400 |
Air Raid |
0 |
Ifrit Straight, Body |
600 |
High Kick |
600 |
Lotus Drop |
900 |
Jump Kick |
1000 |
Rolling Blaze |
600 |
Magma Drive |
700 |
Kick 13 |
900 |
Meteor |
6000 |
Inferno |
0 |
Holy Water |
0 |
===== References =====
~~REFNOTES /2 ~~
~~REFNOTES~~